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Animations UI Update - Printable Version

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Animations UI Update - Welker - Oct 16, 2019




RE: Animations Update - Aryen - Oct 16, 2019

My god, I've been waiting for these for a while. They look awesome! Well done to everyone who worked on it.


RE: Animations Update - Pat - Oct 16, 2019

YAYaya


RE: Animations Update - Burnett - Oct 16, 2019

Great work everyone involved! I love such projects where so many contributors (admins, contribs, devs, members, etc) come together! Nice work!


RE: Animations Update - Tom* - Oct 16, 2019

yayaya


RE: Animations Update - Markus - Oct 16, 2019

Are more of these animations going to be implemented and paired with in-game actions in the future?
Looks great, by the way.


RE: Animations Update - kellekerell - Oct 16, 2019

I absolutely love it. I am really looking forward to see the usage of these new animations, they really add a lot to the server.

Awesome work!


RE: Animations Update - Tom* - Oct 16, 2019

Whats the Command to rebind the Menu


RE: Animations Update - kellekerell - Oct 16, 2019

As a suggestion, you should probably remove the ability to walk when you use certain positions... That would prevent some strange situations xD


RE: Animations Update - The Original bob - Oct 16, 2019

HAH this is lit


RE: Animations Update - Jeff Ford - Oct 16, 2019

I just wanted you to know that, I love you very much.


RE: Animations Update - Pinky - Oct 16, 2019

90% of the cops are so gonna use ''Hands on belt'' while pulling you over now.. Ouf

Great job a damn good update!


RE: Animations Update - Reebs - Oct 16, 2019

Looks like they've all come together quite nicely.

I'll be sure to use the radio call and duty belt adjustments (probably more than everyone else in the MCSO Tongue)


RE: Animations Update - Burnett - Oct 17, 2019

Thanks for all your feedback in regards to the abuse of certain animations and the forced F5 bind.

All issues have been fixed:


https://limelightgaming.net/services/changelogs/index.php?rev=11546,11548,11556,11570,11571


F5 is the default for the ui.
You can re-bind the ui by using

Code:
bind <key> animationui

Example:

bind F4 animationui



RE: Animations Update - Dan - Oct 17, 2019

Animations still run when a weapon is out, causing for some funky shit to happen. Should probably disable that.
Dope update though