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CityRP vFire - Dynamic Fire for Garry's Mod - Printable Version

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+----- Thread: CityRP vFire - Dynamic Fire for Garry's Mod (/thread-23545.html)

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vFire - Dynamic Fire for Garry's Mod - Toxic - Nov 3, 2018

Explain your suggestion, in detail:

vFire - Workshop Link

Text (copied from link):
Explain why the suggestion should be implemented:

Limelight has had the same fire script since the server started, and it sometimes doesn't work very well. I'm of the opinion that a new option for fires on the server should be explored; and vFire appears to be a promising and well-developed option for us, with smoother spread and physics. Additionally, no change would be necessary to the firefighter's existing means of extinguishing fire, as it is made with the HL2 extinguisher in mind.


RE: vFire - Dynamic Fire for Garry's Mod - Wesley Lawrence - Nov 3, 2018

+support
If it's smoother, less hard on the server qua performance and a better system than we have now, I'd definitely want to see it get implemented.


RE: vFire - Dynamic Fire for Garry's Mod - StephanGH - Nov 3, 2018

+support


RE: vFire - Dynamic Fire for Garry's Mod - Oneshott - Nov 3, 2018

If it does not impact the servers performance in a negative way. All for it. +support


RE: vFire - Dynamic Fire for Garry's Mod - Somali Drug Lord - Nov 3, 2018

(Nov 3, 2018, 11:44 PM)Oneshott Wrote: If it does not impact the servers performance in a negative way. All for it. +support



RE: vFire - Dynamic Fire for Garry's Mod - LilSnek - Nov 3, 2018

+support


RE: vFire - Dynamic Fire for Garry's Mod - Armard - Nov 4, 2018

Neutral
I do love the vFire mechanics
But from personal experience, a big fire can drop my stable 120fps in singleplayer down to 10fps


RE: vFire - Dynamic Fire for Garry's Mod - Montyfatcat - Nov 4, 2018

(Nov 3, 2018, 11:54 PM)Somali Drug Lord Wrote:
(Nov 3, 2018, 11:44 PM)Oneshott Wrote: If it does not impact the servers performance in a negative way. All for it. +support



RE: vFire - Dynamic Fire for Garry's Mod - Ketchup - Nov 4, 2018

(Nov 3, 2018, 11:44 PM)Oneshott Wrote: If it does not impact the servers performance in a negative way. All for it. +support



RE: vFire - Dynamic Fire for Garry's Mod - Tom* - Nov 4, 2018

(Nov 3, 2018, 11:36 PM)Wesley Lawrence Wrote: +support
If it's smoother, less hard on the server qua performance and a better system than we have now, I'd definitely want to see it get implemented.



RE: vFire - Dynamic Fire for Garry's Mod - Kvatch - Nov 4, 2018

+Support if we utilised some of the server commands the dev makes available to minimise performance impact


RE: vFire - Dynamic Fire for Garry's Mod - JunkyGardai - Nov 4, 2018

+support


RE: vFire - Dynamic Fire for Garry's Mod - OfficialFriet - Nov 4, 2018

+support

we need this


RE: vFire - Dynamic Fire for Garry's Mod - OfficialFriet - Nov 5, 2018

Just look at it 

[Image: lAvYIYM.jpg]
[Image: 5Vxnunr.jpg]


RE: vFire - Dynamic Fire for Garry's Mod - jess - Nov 5, 2018

Ive tried this mod in singleplayer, and when it started spreading or there were more than 2 fires it can impact performance, so if its possible to reduce lag, then why not!

For now I'm mostly towards -support / neutral