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CityRP vFire - Dynamic Fire for Garry's Mod - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Staff Review (https://limelightgaming.net/forums/forum-240.html) +----- Forum: Approved Suggestions (https://limelightgaming.net/forums/forum-499.html) +----- Thread: CityRP vFire - Dynamic Fire for Garry's Mod (/thread-23545.html) Pages:
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vFire - Dynamic Fire for Garry's Mod - Toxic - Nov 3, 2018 Explain your suggestion, in detail: vFire - Workshop Link Text (copied from link): Explain why the suggestion should be implemented: Limelight has had the same fire script since the server started, and it sometimes doesn't work very well. I'm of the opinion that a new option for fires on the server should be explored; and vFire appears to be a promising and well-developed option for us, with smoother spread and physics. Additionally, no change would be necessary to the firefighter's existing means of extinguishing fire, as it is made with the HL2 extinguisher in mind. RE: vFire - Dynamic Fire for Garry's Mod - Wesley Lawrence - Nov 3, 2018 +support If it's smoother, less hard on the server qua performance and a better system than we have now, I'd definitely want to see it get implemented. RE: vFire - Dynamic Fire for Garry's Mod - StephanGH - Nov 3, 2018 +support RE: vFire - Dynamic Fire for Garry's Mod - Oneshott - Nov 3, 2018 If it does not impact the servers performance in a negative way. All for it. +support RE: vFire - Dynamic Fire for Garry's Mod - Somali Drug Lord - Nov 3, 2018 (Nov 3, 2018, 11:44 PM)Oneshott Wrote: If it does not impact the servers performance in a negative way. All for it. +support RE: vFire - Dynamic Fire for Garry's Mod - LilSnek - Nov 3, 2018 +support RE: vFire - Dynamic Fire for Garry's Mod - Armard - Nov 4, 2018 Neutral I do love the vFire mechanics But from personal experience, a big fire can drop my stable 120fps in singleplayer down to 10fps RE: vFire - Dynamic Fire for Garry's Mod - Montyfatcat - Nov 4, 2018 (Nov 3, 2018, 11:54 PM)Somali Drug Lord Wrote:(Nov 3, 2018, 11:44 PM)Oneshott Wrote: If it does not impact the servers performance in a negative way. All for it. +support RE: vFire - Dynamic Fire for Garry's Mod - Ketchup - Nov 4, 2018 (Nov 3, 2018, 11:44 PM)Oneshott Wrote: If it does not impact the servers performance in a negative way. All for it. +support RE: vFire - Dynamic Fire for Garry's Mod - Tom* - Nov 4, 2018 (Nov 3, 2018, 11:36 PM)Wesley Lawrence Wrote: +support RE: vFire - Dynamic Fire for Garry's Mod - Kvatch - Nov 4, 2018 +Support if we utilised some of the server commands the dev makes available to minimise performance impact RE: vFire - Dynamic Fire for Garry's Mod - JunkyGardai - Nov 4, 2018 +support RE: vFire - Dynamic Fire for Garry's Mod - OfficialFriet - Nov 4, 2018 +support we need this RE: vFire - Dynamic Fire for Garry's Mod - OfficialFriet - Nov 5, 2018 Just look at it ![]() ![]() RE: vFire - Dynamic Fire for Garry's Mod - jess - Nov 5, 2018 Ive tried this mod in singleplayer, and when it started spreading or there were more than 2 fires it can impact performance, so if its possible to reduce lag, then why not! For now I'm mostly towards -support / neutral |