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Keybind Generator - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Community (https://limelightgaming.net/forums/forum-195.html) +--- Forum: Updates (https://limelightgaming.net/forums/forum-254.html) +---- Forum: General & Services (https://limelightgaming.net/forums/forum-334.html) +---- Thread: Keybind Generator (/thread-20358.html) Pages:
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Keybind Generator - Doctor Internet - Apr 6, 2018 RE: Keybind Generator - Quest - Apr 6, 2018 RE: Keybind Generator - Vadar - Apr 6, 2018 RE: Keybind Generator - Haamster - Apr 6, 2018 RE: Keybind Generator - Dan - Apr 6, 2018 So does it not show you what keys you already have binded? RE: Keybind Generator - Bambo - Apr 6, 2018 (Apr 6, 2018, 03:44 PM)Dan Wrote: So does it not show you what keys you already have binded? That would require access to your gmod config file RE: Keybind Generator - Haamster - Apr 6, 2018 RE: Keybind Generator - Woody Mac - Apr 6, 2018 Will it support numpad? and will it support engine on/off and radio on/off? RE: Keybind Generator - Quest - Apr 6, 2018 RE: Keybind Generator - Zambie ^‿^ - Apr 6, 2018 RE: Keybind Generator - Ketchup - Apr 6, 2018 (Apr 6, 2018, 04:45 PM)Gamerpro2266 Wrote: Will it support numpad? I bind P to the /engine command. You dont have to do "/engine on/off", just /engine to make it a toggle on/off RE: Keybind Generator - Quest - Apr 6, 2018 RE: Keybind Generator - Haamster - Apr 6, 2018 (Apr 6, 2018, 04:45 PM)Gamerpro2266 Wrote: Will it support numpad? Yes, adding a numpad is in the works for a future update ![]() I can certainly add those to the list! RE: Keybind Generator - Soviethooves - Apr 6, 2018 RE: Keybind Generator - Nev - Apr 6, 2018 Now my question is - can this be made so that you can access it in-game and instead of having it generate the bind it would actually create it and run the console command to set the bind rather than putting it on the user to copy and paste the command line into their console? |