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New RP Props v3 - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Finished (https://limelightgaming.net/forums/forum-242.html) +---- Thread: New RP Props v3 (/thread-14684.html) Pages:
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New RP Props v3 - Markus - Mar 9, 2017 Title: New RP Props v3
Description
Add the following props to the spawnlist:
(A lot of new props including new sofas, TV's, shop objects,
sleeping bags and office props; Note: Some props we already have, but can be filtered.) Why?:
I believe this would improve and increase the roleplay opportunities for players.
RE: New RP Props v3 - yutgjctguc - Mar 9, 2017 +Support Yes! RE: New RP Props v3 - yutgjctguc - Mar 9, 2017 They all looks so cool! RE: New RP Props v3 - Apex - Mar 9, 2017 + support RE: New RP Props v3 - Nebula - Mar 9, 2017 +support RE: New RP Props v3 - Woody Mac - Mar 9, 2017 +Support (Link doesn't work)(Props Pack #2) RE: New RP Props v3 - Cochise - Mar 9, 2017 +Support! RE: New RP Props v3 - Markus - Mar 9, 2017 (Mar 9, 2017, 09:23 PM)Gamerpro2266 Wrote: +Support Fixed. RE: New RP Props v3 - Dick - Mar 9, 2017 +Support RE: New RP Props v3 - zona - Mar 9, 2017 +Support RE: New RP Props v3 - Nudel - Mar 11, 2017 +Support RE: New RP Props v3 - Markus - May 23, 2017 *bump* RE: New RP Props v3 - Rizion - May 23, 2017 Yas! +Support Add the together with Rockford 0.0 RE: New RP Props v3 - Cooli - May 23, 2017 +Support RE: New RP Props v3 - Monkey - May 25, 2017 +support I was thinking about the functional clock. It could be a market item, under misc. Sold for a price and would spawn on usage. It would be moved by the physgun as normal. Maybe some how we can change the clock to go with in-game time. I imagine it would take awhile, but be worth it. Also if we didn't, I don't think it would work as it seems like a client side entity. If you understand this, the clock is communicating with your computer's local time, and not with the server's local time(unless it is), as even SP is ran on a server. This would be difficult as all of the clocks would be set at different times, due to communicating with the LocalPlayer()'s computer and not the global Player()'s computer. Don't worry if you didn't understand that, it can be a little complicated at times when it comes to Gmod scripting. |