I personally think that job titles should not be able to be seen, and if not, then people should be able to lie about their job title. Having job titles and having to be truthful about them lets players know other people's true intentions without RP involved. If you saw someone with the job title of Corrupt Police Officer, you'd know in the back of your mind that they're corrupt and then it's a matter of coming up with an RP excuse to confirm what you've actually known the whole time. However if you didn't know they were corrupt because of their job title, then learning this info through roleplay, perhaps they're your fellow officer and they betray you, would make for a much more enjoyable experience.
I also had an idea for if job titles are removed, although it would seem to be quite the undertaking. Part of the a players description would be set by them, like personal features and characteristics and such. The other part though would be automatic and set based on what that person does. For example if someone got shot, part of their description would be "bloody" or "visible gunshot wounds". If their character recently ran a lot, perhaps the description would say " fatigued " or "tired". I think little details like these would help recreate the vibe you get around certain people and lead to more emergent roleplays.
Or you could try to not be boring and roleplay along, these kinds of things might happen to get you into a great and fun roleplay situation.
A solution for this problem would be to remove the ability for regular players to see another player's job by hovering over them, yet still allowing them to check out somebody's job title through the scoreboard. This way, it would be a lot harder to 'accidentally' or 'subconsciously' metagame, yet player reports could still be just as easily made.
Admins would still be able to check a player's job title by hovering over the player for ease of access, or perhaps they could even toggle it on/off for themselves if they want to simply RP too.
Nah, job titles are for DarkRP
This is roleplay and we should cater to an audience of people who are here exactly for that reason. Character development rather than /job
You shouldn't worry if someones job title is or isn't what it is supposed to be as that is the job of an administrator. If you didn't have that OOC information you would be more focused on the actual RP and less on recording them and making a player report because they had the wrong job title, which imo is a minor offense in most cases and is something that staff can simply be on the look out for.
On another hand, you would be able to still report someone who is mugging for example as a chef or doctor as that would be clear failrp. Only logical reason in this thread to keep job titles is because of that one rule that says u need to have your job title as criminal except this is not the case since someone can set it to something similar or something connected to their unique criminal rp for example ("Lombardi Family") would grant them the same freedoms as a criminal. The point im trying to make is that you wouldnt report someone in the Lombardi Family for mugging you since they are a known criminal family and encountering them IC would definitely confirm the suspicion that they are criminals or suspicious persons who you shouldnt mess with.
Tldr: job titles unneeded, no real reason to keep them because it should be the job of staff to be on the lookout for people breaking the incorrect job title rule and players should just focus on RP whether the other person is breaking said rule or not. However more blatant rules such as FailRP and Street Crime rules can still be easily seen and reported
I say we make it more like they have it in HL2:RP
(Half life 2 rp). They have it so you look at someone, and you don't know their name untill they've said it in the chat. A system like that could be made. Same goes for job. If someones an undercover officer, it shouldn't show for anyone UNTILL the officer tells them that they're an officer, what their name is etc.
This makes for alot of great roleplay, it would also be cool if your OOC name didn't show either. (Steam username.) Only if you chatted on Local OOC. (For adding someone you've done a cool RP with on steam etc.). It would be cool as i've noticed alot of people get hated by others and therefore ignored IC by others. For example, i know a couple of people that hate me on the server. They literally harrass me by always trying to cause trouble for me, because they KNOW it's me. They wouldn't know that unless i showed it.
Summary: Make OOC name, job and IC name not visible untill told in the chat. Should be relatively easy to script. (Basicly so if you mention your first name in the chat, and someone is within range of hearing that (seeing the thing you said) they will be able to look at you and see your first name (And last if you mentioned it.). Not only that, you could also tell em what you work as and it would do the same.
(Feb 21, 2016, 12:01 PM)Realize Wrote: [ -> ]For example, i know a couple of people that hate me on the server. They literally harrass me by always trying to cause trouble for me, because they KNOW it's me. They wouldn't know that unless i showed it.
That's ironic coming you, with your 'really apply' bollocks
(Feb 21, 2016, 02:01 PM)Python Wrote: [ -> ] (Feb 21, 2016, 12:01 PM)Realize Wrote: [ -> ]For example, i know a couple of people that hate me on the server. They literally harrass me by always trying to cause trouble for me, because they KNOW it's me. They wouldn't know that unless i showed it.
That's ironic coming you, with your 'really apply' bollocks
Really? apply?
What if players could purchase (or have) an ID badge as an equippable item?
By equipping the badge, it shows your details when a person is near your character (as it does at the moment), which is great for officials, shop owners and basically any scenario when you need accountability.
It could be implemented as a starter item, or purchased from the market at low cost. ($2)
(Feb 21, 2016, 04:25 PM)Supra Wrote: [ -> ]What if players could purchase (or have) an ID badge as an equippable item?
By equipping the badge, it shows your details when a person is near your character (as it does at the moment), which is great for officials, shop owners and basically any scenario when you need accountability.
It could be implemented as a starter item, or purchased from the market at low cost. ($2)
Great idea actually. I think thing everyone's in-game IC information should stay unknown untill a player changes it to be something else.
Like if a player is having a shop he can do something like /showid public then it'll display for everyone to see his ID and job information.
If someone wants his information to be private then it should be something like /showid private and it'll be unknown for the rest of the players (Just like the masked system) untill he does the public command ^ or something like that just spitting ideas.
I like the idea of jobs not being able to be seen unless you're told about it, though still visible on the scoreboard.
The scoreboard makes it easier for other players to PM an owner of an RP and say "Hey can I be a waiter", or something.
Personally I think the only thing we should see when looking at players is their description and name. Hell, if we were fully serious, it'd just be description until a '/introduce' command or something is executed.
With the whole 'Job-becomes-visible-when-they-say-it' idea, in theory it's good, but how do you cover all ways of saying your job? I can see that there's probably some code like
{if=Player says %job} then {job_visible=true}
Which would mean that if a player used the command '%job' in a sentence then their job would show up, but it's hard to incoporate 'AMPM - Janitor' into a properly structured sentence: you'd say "I'm a janitor at AMPM" (Not "I'm AMPM - Janitor".
Maybe we make it 'client side', so to speak - through your own chats with another player, YOU assign them their player card job on your screen. So if a cop is acting fishy but doesn't out-right say "I AM CORRUPT", you might put his job as 'Dodgy Cop'.
That's what happens in real life: people get impressions from others and assume things unless specifically told otherwise.
I think it would be best to remove the scoreboard visibility as using it to metagame was the entire point of this discussion. Players should not be concerned about the job title of another person being 'criminal' in the same way that you don't ask a burglar if he has a place already set up to store any stolen goods, which happens to be a rule.
Job titles in essence become an OOC thing that only staff members can see via scoreboard. You mentioned that the scoreboard feature should be kept so people can easily contact another person, an example which you provided being a person contacting someone for a job opening. Is this the purpose of the scoreboard? I personally do not believe so and it would only be metagame if the person held TAB to see who had a particular roleplay going on. They should make this discovery IC'ly, whether it be through seeing the store/business in person, seeing an advertisement about job openings, or simply by word of mouth from other people.
We can create a 'Phone Book' that can show contact information for people who wish to have their information listed along with a description if it happens to be someone running a business or providing a service. This would tie together quite nicely with advertising.
I like the idea of being able to assign someone a unique job title only visible to yourself, but would be reset if either you or the person you marked had been killed. I also like the idea of having a personal identification card that you can share with people, which can be useful when you wish to share your information with a person or even a police officer at a traffic stop. I made a suggestion about this and having it so you can simply right click the person and a context menu option would allow you to see an option called 'Share Information' or something similar. Once this is done, that person will have your contact information and a job title you assigned to yourself and they would be able to see it via scoreboard.
In a sense we simply disable scoreboard visibility of job titles until a person shares their information via the C-Menu and, if possible, through local chat. You won't know if a person has their job title set to something that allows them to do CrimeRP and I believe that will allow for a better RP experience and less distractions about recording people and getting them banned. Players are players, administrators are administrators.
Honestly I'm so tired of adding /commands. We need a viable system to show identification that should be integrated into a police database that should display warrants, warnings, criminal history, etc. I think it would be possible to integrate an ID card or something of the sort, that would be visible to the player (sort of like an ArcBank Credit Card). I think names should be displayable, because it doesn't affect RP, but jobs shouldn't be displayed. The trade-off is that we would expect players to realistically and accurately roleplay whatever job they "Say" they're doing. I do think /job should be a command for admins-only to see, so we can verify that the roleplay accurately matches the job they're claiming, it would allow for accountability.
Some some thoughts.