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Full Version: Health Kit update
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The Health Kit and Vial now function as a HoT (Health over Time)
instead of waiting then getting all at once you will get 2 HP per second starting immediately on use
You can use more than 1 and it will add to the total you will get but you wont get healed at a faster rate
once you hit 100 HP the HoT will be removed regardless of how much was left
That's a great addition for raids and shootouts, I think.

Hopefully anyways. Great job.
So if you spam like 10 are you tank asf? lol
no as you wont get more than 2 hp per second it only stacks on the total
I feel like a druid now Big Grin
Great way to balance the health kit spam. Noice.
Praise Jeebus. No more health kit spamming.
No more health kit spamming Sad
A great fix to an ongoing problem - another good job!
What about injection needles? Are they still the same?
Would be nice to see that if you take damage during healing it stops.
(Feb 15, 2016, 07:28 PM)Brennan Wrote: [ -> ]Would be nice to see that if you take damage during healing it stops.
Or atleast the whole effect to pause until you are not shot for 15 seconds maybe?
Or just leave it as it is for now, see how it's working for everyone.
Please make it so that when using give and looking at a player it will apply the medkit/injection onto them.
cool and +support to Nevy
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