Dec 4, 2015, 07:00 PM
You can blame many factors for the reason the numbers have gone down, but the fact still remains that they're nowhere near as high as they have been in the past. Rather than finding the reasons for this, it'd be a better idea to think of, and implement the required solutions. A start has been made with this, with the inclusion of moneypacks.
Other factors which I believe will help increase the population, is everyone making a conscious effort to RP, or increase the amount of RP on the server. (E.G as I'm currently doing, putting incentives for people to open shops in the form of a monetary bonus.)
From a staff/dev standpoint, however, there's a few things which is making L2 a bit annoying to play currently.
My experience with the current hud has been somewhat appalling. It often closes itself after opening, forcing me to wait 30 seconds for it to correct itself. In addition to this, it is rather clunky. (E.G Spawning a pot is actually very annoying. Before, you could press F1, spawn the pot, and close f1 again. Now, you have to press f1, presuming it opens, press black market, then press on the pot, then finally use it. It's much less efficient, and much more annoying when it doesn't bloody open!)
Straying slightly away from the bugs and various, obvious issues which have been mentioned multiple times before, there is one key problem in my eyes. Fearless and Limelight are the same. There is all thiese new additions to limelight, this new, and better management, but the game still plays exactly the same. I've mentioned it before to numerous people, but Limelight at the end of the day, is still a CityRP game-mode. Meth labs are cool and all, but they're just an extension of contraband. It also gets boring very quickly, and so there's no longevity in it. The Secret Service update is cool, but doesn't offer anything actually new to the gamemode. Infact, if you look through the updates, the vast, vast majority of them don't actually change the way in which the game is played, but server other roles. e.g to make it look better, more variety etc. Yes, that is great and all, but when the fundamental gamemode and how it plays is still the exact same as it's competition which has a larger and much more active community, we're always going to loose.
Frankly, I don't think the CityRP game-mode is exactly growing, or even has potential to grow massively. On that basis, maybe it's time to Limelight to find it's own grounds, and perhaps develop it's own gamemode from the ground up? The further it strives away from fearless, the better in my opinion.
Something I have also noticed while playing the server, is that it does attract lots of new players, but it also haemorrhagethem. They tend to only play for short duration, and never seem to return. I'm not sure if that states back this up, but my own observations seem to. (E.g lots of low houred players, but not many of those with 10-100 hours, for example.)
I don't know really. I just thought Limelight had so much potential to be different, but in reality, it's fearless with a makeover, and much better management.
Other factors which I believe will help increase the population, is everyone making a conscious effort to RP, or increase the amount of RP on the server. (E.G as I'm currently doing, putting incentives for people to open shops in the form of a monetary bonus.)
From a staff/dev standpoint, however, there's a few things which is making L2 a bit annoying to play currently.
My experience with the current hud has been somewhat appalling. It often closes itself after opening, forcing me to wait 30 seconds for it to correct itself. In addition to this, it is rather clunky. (E.G Spawning a pot is actually very annoying. Before, you could press F1, spawn the pot, and close f1 again. Now, you have to press f1, presuming it opens, press black market, then press on the pot, then finally use it. It's much less efficient, and much more annoying when it doesn't bloody open!)
Straying slightly away from the bugs and various, obvious issues which have been mentioned multiple times before, there is one key problem in my eyes. Fearless and Limelight are the same. There is all thiese new additions to limelight, this new, and better management, but the game still plays exactly the same. I've mentioned it before to numerous people, but Limelight at the end of the day, is still a CityRP game-mode. Meth labs are cool and all, but they're just an extension of contraband. It also gets boring very quickly, and so there's no longevity in it. The Secret Service update is cool, but doesn't offer anything actually new to the gamemode. Infact, if you look through the updates, the vast, vast majority of them don't actually change the way in which the game is played, but server other roles. e.g to make it look better, more variety etc. Yes, that is great and all, but when the fundamental gamemode and how it plays is still the exact same as it's competition which has a larger and much more active community, we're always going to loose.
Frankly, I don't think the CityRP game-mode is exactly growing, or even has potential to grow massively. On that basis, maybe it's time to Limelight to find it's own grounds, and perhaps develop it's own gamemode from the ground up? The further it strives away from fearless, the better in my opinion.
Something I have also noticed while playing the server, is that it does attract lots of new players, but it also haemorrhagethem. They tend to only play for short duration, and never seem to return. I'm not sure if that states back this up, but my own observations seem to. (E.g lots of low houred players, but not many of those with 10-100 hours, for example.)
I don't know really. I just thought Limelight had so much potential to be different, but in reality, it's fearless with a makeover, and much better management.