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Full Version: In game clock bug
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See gif

[Image: 233f6d871701ca7e620971417bf1ad22.gif]
(Oct 28, 2015, 09:07 PM)Jono link Wrote: [ -> ]See gif

[Image: 233f6d871701ca7e620971417bf1ad22.gif]

82 to 12
That's what I noticed and that's a fucking problem.
Is that green shit an FPS counter?
(Oct 28, 2015, 09:33 PM)Chocolate Labrador link Wrote: [ -> ][quote author=Jono link=topic=2503.msg24317#msg24317 date=1446059260]
See gif

[Image: 233f6d871701ca7e620971417bf1ad22.gif]

82 to 12
That's what I noticed and that's a fucking problem.
[/quote]

82 to 112 actually Confused

And yeah, FPS counter.
So the bug is that the time is skipping, not a giant fps drop to 12fps?
It's not skipping. It goes to X:60 instead of X+1:00 (e.g 10:60 instead of 11:00)
The bug is, that in this instance, it should go from 10:59 to 11:00, as it does with real-time clocks...