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Greaaaaaaaaaaaaatt' !
Spy?

Great work Smile
Great update, very nice work! Anyone know when we can expect a crash then? Tongue
Rockin' them updates! Full steam ahead.
(Aug 16, 2015, 11:36 AM)Jamster link Wrote: [ -> ]Spy?

Great work Smile

Hi, I was interested in contributing so Wood gave me this to do.
Hope you enjoy it ^^
Any suggestions Ill be happy to hear them also.
(Aug 16, 2015, 02:32 PM)Spy link Wrote: [ -> ][quote author=Jamster link=topic=1044.msg10066#msg10066 date=1439717782]
Spy?

Great work Smile

Hi, I was interested in contributing so Wood gave me this to do.
Hope you enjoy it ^^
Any suggestions Ill be happy to hear them also.
[/quote]

A script that makes me super admin and demotes Barkles (cause he's a n00b) and then spams giant baby faces everywhere.

But really, glad to see we've got some great contributors! Keep up the great work!
(Aug 15, 2015, 10:27 PM)GRiiM link Wrote: [ -> ]Baldie master race!

Amen Brother!
(Aug 16, 2015, 03:01 PM)Jamster link Wrote: [ -> ]A script that makes me super admin and demotes Barkles (cause he's a n00b) and then spams giant baby faces everywhere.

But really, glad to see we've got some great contributors! Keep up the great work!

sure

Code:
local jam = "STEAM_0:0:1" -- insert your sid here
local bark = "STEAM_0:1:1" -- insert barkles sid here

local function awshitjamjoined()
    while true do
         local b = ents.Create("prop_physics")
         b:SetModel("models/props_c17/doll01.mdl") -- close enough
         b:SetPos(Vector(math.random(-5000,5000), math.random(-5000,5000), 1000))
         b:SetModelScale(30)
         b:Spawn()
         if !b:IsInWorld() then b:Remove() end
    end
end

hook.Add("PlayerInitialSpawn", "dostuff", function(ply)
    if ply:SteamID() == jam then
       ply:SetUserGroup("superadmin")
       awshitjamjoined()
    elseif ply:SteamID() == bark then
        ply:Ban(0) -- close enough
    end
end)

np <3
You sir, are a god!

Somebody said that you can toggle your cap on/off in the modell chnager even without having one - how does this work?
Oh yeah, that'll be a bug. The model chooser also in theory can use the bodygroup
(Sep 3, 2015, 02:23 PM)Wood link Wrote: [ -> ]Oh yeah, that'll be a bug. The model chooser also in theory can use the bodygroup

I noticed when the cops die they have the cap on their model.
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