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Full Version: WIPE OR NO WIPE?
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hello everyone

since limelight is back it has obviously brought back alot of old players from the past. now everyone (myself included) has pretty much absolutely everything that i could ever want (money, guns, cars list goes on) meaning there is no real "motivation" to grind anything. 

just wanted to make this a discussion before anything just to see what everyone else thinks. my opinion would be to wipe to give me something else to do while playing, obviously you need to make the money to have all the nice things you want.

i would be in favour of a money/inventory wipe but i would like to keep REPs as obviously that's a big thing that gets earned over time and they're not easy to obtain overnight. i feel like it would benefit the server to have more progression in building up a net worth again but i do understand there is plenty of players that have all legacy vehicles and items which they worked hard to obtain. 

TLDR; wipe or no wipe

thoughts?
What about a wipe that doesn't have an effect on the legacy vehicles/items?
It's not really unfair to say that a lot of the success of Limelight these past few weeks has been the imposed 3 year break we all took. Other than that, changes have been minor, mostly in staff being more lax about rules when good RP shows up and the dreaded Rule Clarification Thread being slain, but there's been little change otherwise.


One thing I've noticed is that already the amount of passive shops and the likes have toned down since the official reboot was confirmed. Part of this will just be people restocking on perishables they weren't bothering to when they thought this would all be over on the 5th, and therefore needing to grind. But that's raised a major issue: Grinding is still fucking boring.


I know the devs have said that changes are coming, but there seems to be a genuine fear of upsetting the status quo that was so unsustainable in the first place. Putting the foot down on map stability is a good start (although I don't think v4b1 is an optimised enough map to settle upon), but we need other changes too.


Fishing is still abysmally overpowered and trivialises restaurant RP. The base fish, when cooked for dirt cheap, is more powerful than pre-nerf fishing, and now fills the same niche as chinese food did back in the day. You end up grinding for what, to be the first to hit cooking 50? Or to finally have all the resources to actually have a menu in your restaurant RP. If this pattern is continued it could very quickly turn into the situation MUDs have, where your ability to roleplay is actively hampered by the fact that you're lightyears behind everyone else and can pretty much only consume their products until you're good enough to rival them. I think the MUD comparison is especially apt because the grind for both current skill systems is absolutely obscene. (Be real, how many of you are still chewing through your stock of fish from the initial hype of the fishing update?)


Getting money is stuck in the "spend money to make money" phase, where the fun money makers like meth (which at least justifies the optimal locking yourself in a room by needing so much micromanagement) require a decent base income to start or spending a lot of time ambulance chasing to pick up scrap metal from car crashes, whereas the boring ones like weed just end up chewing up time and justify long play sessions watching youtube on your second monitor since you're on a 20 minute timer every time you leave the house.


I don't know if it's just me, but it does feel like The Grind is already becoming antithetical to roleplay. Until we mechanically change the boringness of getting money back, and make it actually have roleplay elements that can't be cheesed (e.g. needing a BMD to regularly restock you, which we all saw was just a way to kill that money making method back with the old weed system) we can't have a wipe. I would love to level the playing field, make it so that it isn't just standard practice to be able to walk up to a guy in the street and go "yo you got ammo?" and just get handed 5 without even asking for payment, but we need to make getting back to form a much more engaging process.