(Sep 12, 2020, 02:55 PM)Vimpto Wrote: [ -> ]If it had players I’d play
But it seems pretty dead
And Johnny Walker is winning on September 19
Ok champ
(Sep 14, 2020, 02:23 PM)Gmans DAD Wrote: [ -> ]im banned
#FreeQuacker
oh look another thread with people smacking each other.
(Sep 14, 2020, 07:37 PM)Dick Wrote: [ -> ]oh look another thread with people smacking each other.
ok
The lack of players joining before I have joined has been also my main reason not even bothering to connect.
It's not that I've lost interest to role play, in fact I have numerous ideas for role playing which I never got around to expressing.
Although I'm slightly upset that the map has been changed to rockford. In my opinion it's a good map, much better than evocity. However, I really enjoyed Southside as it seemed a fresh addition for older players a it's very detailed compared to the other rp maps.
However, I'm personally alright to play on any map as long as some players return. Playing alone on rockford just doesn't cut it. Even Southside had more players on.
This is gonna be a long post, since Limelight means something to me and maybe this is a good, new perspective on things.
Yes, of course the playercount is the main reason for me not playing...
But I can't be the only one here who can't get rid of the feeling that Limelight might have just died because of new content.
Let me explain it in more detail: I think the reason why I put so many hundreds if not thousands of hours of gameplay into the CityRP gamemode was the simplicity of it all. When you joined the server in the past you knew you were going to do one of four things: Either you join the government (police, fire department, president), join a criminal group, somehow do your own thing to farm Contraband, or you roleplayed (alone or in a group). There was not much else to do. CityRP was casual.
And still you could create the coolest stuff with roleplay and sink into the game for hours, accompanied by complete strangers. Due to the lack of mechanics and content, you were forced to roleplay when you wanted variety. But since there weren't a thousand other ways to make a lot more money, you quickly came to terms with it. Even I as a 14 year old (I also refer to the time before Limelight was even founded, I'm almost 20 now) sat on the build server and spent hours on building police stations or other things. They weren't on the map, so I had to help myself. And people came by and just used those buildings.
This is not to say that new content always is or was necessarily bad. Working lights and sirens for emergency vehicles are much better than the Alt key with playing a sound file. And when a new car was added that had a real use (properly transporting things for example) it was amazing. But there were just too many unprecedented game mechanics that drove people away from Roleplay and more towards going solo. (I still don't know what the idea of tree chopping was. Let people stand in front of a tree for hours to get money and then complain that nobody is roleplaying). The new weapons were a flop for me back then, too. Thousands of attachments and possibilities to change the weapons. If you didn't stay up to date yourself, you were simply beaten up by those who knew how everything worked. But those are only examples.
I'd end up only playing as a cop when I was online, because it'd give you a clear task and not much else.
Roleplaying is just not worth it. Neither financially, because there are much more efficient ways to get money, nor in terms of fun, because the customers have something else to do.
Limelight wanted to be something super special and define itself by its way cooler (and more complicated) content, and cut off all the casual players with it. The rest was better off alone. I think many of them would agree, but they are gone, and they won't see this post, so yeah...
Yeah, no.
There is only so much things you can roleplay, being the good, the bad, the ungly, the rich etc.
When you have veterans getting tired of RP and having achieved most of what is possible they are simply going to leave, if you pair that up with the fact we were not able to retain players long term because a lot of veterans were simply not coming up with new RPs.
There was never that much RP interaction, content updates is not what killed LL, if anything it help revive it back in 2017 or whenever the first vehicle pack got added, server at those times was down to 14 peak players in a good day.
I can agree with the fact that there should had been a focus on RP becoming profitable rather than introducing more ways to gain money solo. It is a shame that manufacturing, crafting and player driven market was not a thing.
I don't think there is a single thing that killed the population but a long list of small mistakes that as the years came and go they started to pile up. As they say hindsight is always 20/20.
Limelight as a community is not dead, but I think the gmod server might be. Now it is a case of where resources are allocated and what is next for LL. Does it get shutdown, do you try to bring life back to the gmod server, do you create a ttt server, minecraft or whatever game comes next.
hop on other gmod servers with similar gamemodes
also this server is dead so ion play
Just started my own business that I wanna spend time on building.
Gmod was boring when it had players. I've literally done all there is to do 100x times.
With no players, there's 0 incentive for me to play.
Honestly I think one of the most beneficial moves at this point is to change map to V2D or V33X - maps which although are outdated, are ones which most gmod players have (no download needed) and more importantly, force interaction with other players due to the structure, and relatively small size of the map. Rockford is way too big and open, it felt dead even when there were 30+ players on.
Do this, remove non TOS bans completely (might even incentivise staff to be more active as there's more little shits to catch) which in turn is more likely to lead people into joining the server. Also for staff whom actually want to aid the server's recovery, on one or two nights a week, have an event, or clan RP evening and try to invorate interaction between players, as ultimately that's what people need.
> Change map to force interaction - so current small number of players have that interaction.
Attract new players back gradually by hosting events, building new friendships and trying to invigorate clan RP.
> Those players are more likely to play again( alongside their new friend) and in turn increases players on server.
> This makes the server more interesting, and more likely to attract new players.
> Repeat.
You have a few months of server funds remaining to float all these costs, better to do it now than never if you have any interest in the server surviving.
Feel like its turning into cops n robbers more aggressive rp, rather then passive RP.
Seeing shops around the map with people RP'ing in them and not just casinos all the time.
And for people not to ruin RP or just throw it out the window when others are trying to RP
same, the bigger online the bigger interest it gives to play
Had no interest in it anymore since most of the community focus seemed to shift from having fun Roleplaying to moneywhoring and crime. I wanted to rejoin it a few days ago but it seems nobody is on the server, and being banned from the discord (for reasons I don't know) makes it hard for me to see if/when people join.