Feb 25, 2020, 03:00 AM
Your Name: Oobrie
Warning ID: 4640
Issued by: [L²] Apollo
Reason: "[font=Roboto, sans-serif]FearRP // Pulling gun whilst under tsaer/handcuffs"[/font]
Why should it be removed?:
I believe this warning should be removed on the grounds that the rules applying in the situation were unclear, or that the rule may have been applied incorrectly. The lack of clarity with rules regarding this area.
SITUATION
On the 8th of February 2020, my character was approached by another player's (Niko) character whilst lockpicking a car. The other player's character had the SWAT job role, and instructed me to move away from the car and put my hands up, and I complied. My hands remained raised and I was tazed by the other player, likely to ease the arrest. Before the other player could begin to handcuff my character, I regained consciousness and shot the other player dead. The grounds of my warning are "Pulling gun whilst under taser/handcuffs." The below justification was presented to Apollo at the time of the incident, though Apollo explained that his interpretation of the rules is that a Taser is exempt. The reason for the delay in this appeal was finding the time / words in submitting. I have no video / photographic evidence of the situation described, and ask that you accept my account as stated.
CASE
I submit that, due to having been attacked by the Taser, FearRP ceased to apply. In relation to Rule 2.6 (EVIDENCE), I submit that the Taser is extremely similar to the Beanbag Shotgun from a functional point of view. The Beanbag Shotgun and taser share the following properties:
1. The Beanbag Shotgun and Taser are non-lethal weapons that will render a player unconscious
2. As inventory items, the Beanbag Shotgun and Taser are both listed under the 'Weapons' tab
3. The Beanbag Shotgun and Taser are weapons that can be used against a player beyond melee range
4. The Beanbag Shotgun and Taser are, for the majority of the time, accessible only by Police, SWAT or Secret Service.
It is accepted as unwritten, common sense that when a player's character comes under attack from a person holding them under FearRP, FearRP ceases to apply and the player is able to take necessary steps to defend themselves. This is the case with the Beanbag Shotgun, as according to Rule 2.6. As a similar comparison, this is the case also with the Tranquilliser Rifle.
I submit that the actions my character took ICly were reasonable to avoid arrest / further harm from the other player. I also submit that the decisions made OOCly that lead to these actions were reasonable and in line with current Limelight rules as they are written. I submit that this is not an attempt to find a loophole, rather an application of Common Sense, as stated under 'In-Game Rules':
"we expect that you use your common sense"
Finally, I submit with respect that any amendment to the rules to cover how a Taser should apply in FearRP situations should not apply in retrospect, as the submission laid above shows that due and adequate thought was taken in my reaction.
RECOMMENDATIONS
I respectfully recommend that you revise the decision to issue the permanent warning with ID 4640 on my record on the grounds stated above. I also recommend that clarification on how Tasers apply in FearRP should be written in the rules, similar to how clarification exists for the Beanbag Shotgun.
Evidence: FEAR RP > [font=Roboto, sans-serif,]2.6 - Beanbag shotgun applies FearRP like a regular lethal firearm would, in all cases[/font]
Warning ID: 4640
Issued by: [L²] Apollo
Reason: "[font=Roboto, sans-serif]FearRP // Pulling gun whilst under tsaer/handcuffs"[/font]
Why should it be removed?:
I believe this warning should be removed on the grounds that the rules applying in the situation were unclear, or that the rule may have been applied incorrectly. The lack of clarity with rules regarding this area.
SITUATION
On the 8th of February 2020, my character was approached by another player's (Niko) character whilst lockpicking a car. The other player's character had the SWAT job role, and instructed me to move away from the car and put my hands up, and I complied. My hands remained raised and I was tazed by the other player, likely to ease the arrest. Before the other player could begin to handcuff my character, I regained consciousness and shot the other player dead. The grounds of my warning are "Pulling gun whilst under taser/handcuffs." The below justification was presented to Apollo at the time of the incident, though Apollo explained that his interpretation of the rules is that a Taser is exempt. The reason for the delay in this appeal was finding the time / words in submitting. I have no video / photographic evidence of the situation described, and ask that you accept my account as stated.
CASE
I submit that, due to having been attacked by the Taser, FearRP ceased to apply. In relation to Rule 2.6 (EVIDENCE), I submit that the Taser is extremely similar to the Beanbag Shotgun from a functional point of view. The Beanbag Shotgun and taser share the following properties:
1. The Beanbag Shotgun and Taser are non-lethal weapons that will render a player unconscious
2. As inventory items, the Beanbag Shotgun and Taser are both listed under the 'Weapons' tab
3. The Beanbag Shotgun and Taser are weapons that can be used against a player beyond melee range
4. The Beanbag Shotgun and Taser are, for the majority of the time, accessible only by Police, SWAT or Secret Service.
It is accepted as unwritten, common sense that when a player's character comes under attack from a person holding them under FearRP, FearRP ceases to apply and the player is able to take necessary steps to defend themselves. This is the case with the Beanbag Shotgun, as according to Rule 2.6. As a similar comparison, this is the case also with the Tranquilliser Rifle.
I submit that the actions my character took ICly were reasonable to avoid arrest / further harm from the other player. I also submit that the decisions made OOCly that lead to these actions were reasonable and in line with current Limelight rules as they are written. I submit that this is not an attempt to find a loophole, rather an application of Common Sense, as stated under 'In-Game Rules':
"we expect that you use your common sense"
Finally, I submit with respect that any amendment to the rules to cover how a Taser should apply in FearRP situations should not apply in retrospect, as the submission laid above shows that due and adequate thought was taken in my reaction.
RECOMMENDATIONS
I respectfully recommend that you revise the decision to issue the permanent warning with ID 4640 on my record on the grounds stated above. I also recommend that clarification on how Tasers apply in FearRP should be written in the rules, similar to how clarification exists for the Beanbag Shotgun.
Evidence: FEAR RP > [font=Roboto, sans-serif,]2.6 - Beanbag shotgun applies FearRP like a regular lethal firearm would, in all cases[/font]