Limelight Forums

Full Version: Animations UI Update
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3
My god, I've been waiting for these for a while. They look awesome! Well done to everyone who worked on it.

Pat

YAYaya
Great work everyone involved! I love such projects where so many contributors (admins, contribs, devs, members, etc) come together! Nice work!
yayaya
Are more of these animations going to be implemented and paired with in-game actions in the future?
Looks great, by the way.
I absolutely love it. I am really looking forward to see the usage of these new animations, they really add a lot to the server.

Awesome work!
Whats the Command to rebind the Menu
As a suggestion, you should probably remove the ability to walk when you use certain positions... That would prevent some strange situations xD
HAH this is lit
I just wanted you to know that, I love you very much.
90% of the cops are so gonna use ''Hands on belt'' while pulling you over now.. Ouf

Great job a damn good update!
Looks like they've all come together quite nicely.

I'll be sure to use the radio call and duty belt adjustments (probably more than everyone else in the MCSO Tongue)
Thanks for all your feedback in regards to the abuse of certain animations and the forced F5 bind.

All issues have been fixed:


https://limelightgaming.net/services/changelogs/index.php?rev=11546,11548,11556,11570,11571


F5 is the default for the ui.
You can re-bind the ui by using

Code:
bind <key> animationui

Example:

bind F4 animationui
Animations still run when a weapon is out, causing for some funky shit to happen. Should probably disable that.
Dope update though
Pages: 1 2 3