Jun 30, 2019, 07:29 AM
This is going to sound crazy but hear me out.
Remove the inventory for weapons and food or limit the amount of an item in your inventory...
For this example im going to compare CityRP2 to DarkRP. DarkRP is interactive because players can't keep any weapons when they die or after rejoining. Most DarkRP servers don't have an inventory (like CityRP). DarkRP causes unique experiences across different servers/game sessions because not every gun shop and store owner are the same. This in itself is already something that I feel Limelight has, variety. Except on Limelight, the use of these unique experiences is limited due to "stocking up", when a player buys items in bulk. This is the reason that PassiveRPs are rarely used. If we could somehow reduce the amount of "stocking up" or remove that ability at all it would increase the frequency of uses of stores, restaurants, etc. allowing more players to experience these unique experiences that Limelight allows and offers.
Suggestions:
**Make caught fish (something that can be stored) inedible. Make it have to be crafted by a chef to cook it or make sushi.
**Make weapons purchasable to go straight into weapon wheel instead of inventory. Create a crate to store the weapon in your home (to disarm). No more /holster in a bush.
**Make inventory have a max space per category instead of whole inventory.
This is just an idea that popped into my head while brainstorming ideas to improve the server. Really no structure to it; therefore, the reason it's in the discussion subforum. Have at it.
Remove the inventory for weapons and food or limit the amount of an item in your inventory...
For this example im going to compare CityRP2 to DarkRP. DarkRP is interactive because players can't keep any weapons when they die or after rejoining. Most DarkRP servers don't have an inventory (like CityRP). DarkRP causes unique experiences across different servers/game sessions because not every gun shop and store owner are the same. This in itself is already something that I feel Limelight has, variety. Except on Limelight, the use of these unique experiences is limited due to "stocking up", when a player buys items in bulk. This is the reason that PassiveRPs are rarely used. If we could somehow reduce the amount of "stocking up" or remove that ability at all it would increase the frequency of uses of stores, restaurants, etc. allowing more players to experience these unique experiences that Limelight allows and offers.
Suggestions:
**Make caught fish (something that can be stored) inedible. Make it have to be crafted by a chef to cook it or make sushi.
**Make weapons purchasable to go straight into weapon wheel instead of inventory. Create a crate to store the weapon in your home (to disarm). No more /holster in a bush.
**Make inventory have a max space per category instead of whole inventory.
This is just an idea that popped into my head while brainstorming ideas to improve the server. Really no structure to it; therefore, the reason it's in the discussion subforum. Have at it.