I actually would like a legacy version available // I think it’s important to have it able to be viewed without pressing ‘E’ for shop item prices, etcetera
(Mar 6, 2019, 10:35 PM)Nev Wrote: [ -> ]I actually would like a legacy version available // I think it’s important to have it able to be viewed without pressing ‘E’ for shop item prices, etcetera
I could perhaps add the option of having a "title" which would display when looking at it as the legacy note tool does?
That’d be perfect
Can you also have a variable note_model and in the UI an ability to have it show a few different options in a DComboBox or something (?) - e.g. standard note, newspaper, book, etcetera and have it change the note_model
Zero knowledge of how that’d be done but customizability of the model would be a big selling point
Looks like a great update, nice to see you've still got your flare Pollux!
Maybe include the option to make a header for the note too, with larger text for the header - for example:
IMPORTANT INFO!
Internet is bad
yes
(Mar 6, 2019, 10:35 PM)Nev Wrote: [ -> ]I actually would like a legacy version available // I think it’s important to have it able to be viewed without pressing ‘E’ for shop item prices, etcetera
This ^
I use notes for environment clues. Basically /it’s you can read on objects.
Maybe a way to make a note that doesn’t show the name of the creator (?) weird making a ransom note or written threat that someone can metagame your name off of
(Mar 7, 2019, 05:58 PM)Nev Wrote: [ -> ]Maybe a way to make a note that doesn’t show the name of the creator (?) weird making a ransom note or written threat that someone can metagame your name off of
It only shows that as the entity is owned by a player via the prop protection system. It's the same system which shows the name of someone who owns a prop. I guess an exception could be added if it's a note though but I'm not too sure if I can make a kinda big change like this without a suggestion.
I've added the title feature and the ability to change the model of the note. It took a while because I was setting up cityRP version that can run in singleplayer to streamline development more.
Doesn't have the best option for models yet, so feel free to suggest some with paths.