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Promoting Aggressive RP The Right Way! While Also Reducing it!
As of today, this thread is a discussion of an idea I have in mind, I'd like to hear more from the community's input before I gather all opinions and create a suggestion thread of  an outcome.



Read from here:
Currently if you go on the server you will notice the following jobs that fall in the "Criminal" category  

- Classified 
- Criminal 
- Thug
- Gangster
- Robber
- Thief
- Gang Member
- Mobster
- Bandit 

Luckily because of job rules, the first two job titles are no longer allowed, as people used them to justify doing basically anything they want as it was too vague. The problem with the other job titles that they are somewhat used as a replacement for the two job titles that people used to use, and while also using those new replacement job titles the wrong way. 

- Example: A thug drives an expensive car, wears expensive suits and has expensive weapons, yet mugs poor people on the street for 500 dollars. 

- Example: A robber robs a house with his Bentley, while also having expensive weapons and equipment. Who ends up stealing or even just destroying the contraband he meant to steal to begin with, makes no sense. 

I know that IC reasons justify IC interactions such as stealing or mugging, but the job title is one of the main factors of these IC interactions, and to me it makes no sense for a thug or any kind of low life criminal to be driving expensive cars and robbing houses, surely if he was to make enough money to have these expensive items he wouldn't rob or steal anymore? 

These "make-no-sense-vague-job-titles-and-RP-reasons" are one of the main reasons why people do more aggressive RP than they do passive RP, its easier to do /job Gangster than to creatively think of a creative job title name for any kind of Criminal RP.




[font=Verdana]Why am I saying all this? What am I trying to suggest? Continue reading here:[/font]
[font=Verdana]With all that being said, I'm going to suggest the following points while also explaining why they should be adjusted or added.[/font]

[font=Verdana]Do not allow any citizen based jobs that are related to any "solo" criminal activity, that doesn't involve a team, or a group of people.[/font]

+ To further explain this point: No more any of those kinds of job titles (look up) for anyone that does the RP alone, and if someone wants to do that kind of RP he has to do it with a group, and the group has to have a title.

+ When is the last time you've seen a Corleone vs Anarchist fights? if it wasn't an admin event then it is most likely didn't or never happened in the history of LL. Corleone and Anarchist jobs are there for a reason, if everyone is going to do /thug or any of those titles then no one will ever use those jobs. Even today the high hour players never go those two jobs only new players, it became the new "default skin" of LL (Fortnite reference)  When you see a Corleone or Aranrchist you know they're gonna be a new player. 

+ Restricting players form doing /thug will solve the very vague RP style and RP intentions that we have, like I mentioned above anyone can have a job title thug or anything simlier and do almost any if not all types of criminal activity. 

Only allow citizens to have criminal based job titles if they are in a group created in the forums, or a clan which is also created in the forums.

+ Following the same reasons for the first point of my suggestion, this will also see a decrease in people creating or quickly switching to different job titles to part take in quick and fast criminal activities, such as a raid with friends anything alike. 

+ This way, if someone wanted to RP as a low-life criminal they'd do it as an Anarchist, specially now considering anarchists are solo members of a set group that has no leader has no limitations in terms of criminal RP possibilities, if you wanted to RP as a high-life criminal then you can easily do so as a Corelone member. 

+This will also promote the use of forum clans and groups more, and open doors to a more creative approach towards aggressive RP. 

Only exception is: Hitman RP as it mostly has to do with one contractor and his clients, and also any type of "Freedom Fighter" job if there's a present dictator. I may add other exceptions if I can remember, or if people can suggest more of them. 





Read before you reply:
- please fully read all that I wrote, with their reasons in black before commenting.
- Don't make a raw judgement on the whole thread before reading it all.
- Don't skim-read the thread take your time, reply when ever you can. 
- Be nice to each other in the comments, no need to get on a personal level. 
- It took me around an hour to complie all of this so please take 5 mins to read all of it. :) 
Just touching on your 3 primary points you made in the bottom half.

Point 1 (about solo activity), I disagree.  Many criminals in real life are acting alone or with one or two associates without any form of actual organization.  Though common sense would say to have people watching your back and doing shit for you, most common criminals are fueled by addiction or desperation over a grand idea of being a career criminal.  Soloists should be allowed to do their solo shit just find.  The only thing I can meet you half way on with this part is that soloists shouldn't be attempting grand raids on fortified or otherwise defended facilities outside of cases you touch on in your 3rd point.

Point 2 (Titles and pre-establishing on the forums)  I agree generally.  If your group is more than a one time thing (A37, Givens, Crime Budz) then there should be something to pre-establish your job title's background.  "Jokhah Family" means absolutely nothing to anyone.  Now a thread that entailed what the family does and is about, would allow for people to research your rp and know ahead of time that you have established as X roleplay types.  My major issue is that clans are supposed to be where you can only be a part of one at a time, but groups have allowed for people to simply bypass that regulation, while rp groups are supposedly allowed to engage in clan wars, there is no actual fear of closing them because they can just rename and back to life.  Clans can have actions imposed on them as terms from a war that cannot be circumvented without administrative action (potentially).

Point 3 (special soloists like hitman)  Being completely honest, most of yall cannot perform this job without netting some form of infraction.  Be it a bad contract, to picking the wrong time and place to hit the target (see the pres raid hit debate, and it is an opinion fueled debate).  I still feel that for special situations like that, systems should be put up.  HHH is a great hitman system that can be tweaked in many ways, but ultimately avoids both scaming and rdm on the hitman's side, leaving far less room for administrative actions.


Overall, I agree with about half of what you said, but there are issues with some of the things you are suggesting that will have a terrible outcome on the other players.  Restricting anything will cause them to complain and bitch.  Making them conform to a mold does the same thing.  Adding systems leads to backlash from the people on the other side of the fence, saying "I should be able to roleplay it, not have to click buttons."  Sad to say, you cannot solve this problem because neither side is willing to budge.  Recently contra was nerfed again, in an attempt to stop aggressive rp.  The knee jerk reactions to everything only cause more problems and the entire system from head to toe should be reviewed if you want to play the "balance" game, not just one rp or another.  Passive players are out of balance too, having access to special things seems to give them an elitist attitude.

Sorry for the chicken little, but fuck, we can't even ask people to not be assholes without causing a bitchfest.  Same people who play call of duty rp, then bitch about how it's call of duty rp.  I see no end to any of the bitching till people are willing to do more then bitch till they get their way.