Also i think changing back to an Evocity map or just any map that has more stores in a centralized area. Rockfords Main St has 1 damn shop, there's a towing yard and a factory. Evocity maps' main Sts have nothing but store fronts amoung other things. When a dupe is set down in downtown Evocity anyone walking down the street will catch a glimps, out of the enitire server thats witnessing your Rp a few are bound to atleast come take a look. With Rockford if you place a dupe in downtown Rockford maybe half the server will pass by, of that half majority will be driving and of that majority driving it will be either cops on duty who dont give a shit or people in police chases. This gives a small fraction of the server population to maybe come visit your shop if they happen to walk/drive past and see it. Ive just felt Rockford has never been a suitable Rp map.
(Aug 4, 2018, 10:54 PM)Blunt Grunt Wrote: [ -> ] - Enforce rules regarding criminals: All to often are criminals (thugs now) doing things out side their range of rp. Will either that's stealing cars and never owning a chop shop or being a car thief (a daily thing) or just running around in a band of Militarized robbers. Things like this should not be an accepted norm.
Enforce the rules even harder? I got 1800 hours on this server and still get into problems for ultra stupid reasons. You cant enforce rules when there are tons of grey areas and every single staff members is enforcing the rules in a different way and understands them in a different way. There are many cases of where Admin 1 said it is fine to do this and 1 hour later Admin 2 comes and bans you for doing this even tho Admin 1 stated it is not against the rules. Stop trying to turn this into server-rule RP even more.
- Enforce Rules with punishment: Kind of following the one above but just to be more general, enforce rules with punishments more often. All to often are players with high hours and reps breaking simple rules and are very obviously aware. These players often get no ban and maybe a short black list at best, whether an ig admin deals with it or not. This just reinforces the idea that its ok to do what their doing. If I go mass cdm with my 750hrs and 8 reps, i plan to be banned at least for a week or so but if i just get a 2hr vehicle blacklist what does that tell me? I feel like if players realized minging and nnot following the rules would get you removed then theyd be less likely to do it obviously.
Punishments are already harsh enough. FearRP gets you a day ban as a "average" player. Players with many hours get 7+ days. If you make a silly mistake as a experienced player you get your ass whipped only because you are "experienced".
-*Only allow Steamnames/IDs and IC player descriptions visible to other ig players until they show that player /showID: While just an idea to forcefully help meta gaming and forcefully require rp to figure out who people are, its just an idea. This could insanely hard or next to impossible to implement or might not even work since you could still just look at the tab menu.
Suggestion was made about this. Failed to pass community vote (too many -supports)
(Aug 4, 2018, 11:20 PM)Nudelsalat im Panzer Wrote: [ -> ] (Aug 4, 2018, 10:54 PM)Blunt Grunt Wrote: [ -> ] - Enforce rules regarding criminals: All to often are criminals (thugs now) doing things out side their range of rp. Will either that's stealing cars and never owning a chop shop or being a car thief (a daily thing) or just running around in a band of Militarized robbers. Things like this should not be an accepted norm.
Enforce the rules even harder? I got 1800 hours on this server and still get into problems for ultra stupid reasons. You cant enforce rules when there are tons of grey areas and every single staff members is enforcing the rules in a different way and understands them in a different way. There are many cases of where Admin 1 said it is fine to do this and 1 hour later Admin 2 comes and bans you for doing this even tho Admin 1 stated it is not against the rules. Stop trying to turn this into server-rule RP even more.
- Enforce Rules with punishment: Kind of following the one above but just to be more general, enforce rules with punishments more often. All to often are players with high hours and reps breaking simple rules and are very obviously aware. These players often get no ban and maybe a short black list at best, whether an ig admin deals with it or not. This just reinforces the idea that its ok to do what their doing. If I go mass cdm with my 750hrs and 8 reps, i plan to be banned at least for a week or so but if i just get a 2hr vehicle blacklist what does that tell me? I feel like if players realized minging and nnot following the rules would get you removed then theyd be less likely to do it obviously.
Punishments are already harsh enough. FearRP gets you a day ban as a "average" player. Players with many hours get 7+ days. If you make a silly mistake as a experienced player you get your ass whipped only because you are "experienced".
-*Only allow Steamnames/IDs and IC player descriptions visible to other ig players until they show that player /showID: While just an idea to forcefully help meta gaming and forcefully require rp to figure out who people are, its just an idea. This could insanely hard or next to impossible to implement or might not even work since you could still just look at the tab menu.
Suggestion was made about this. Failed to pass community vote (too many -supports)
I agree with you that admins often perceive rules differently giving a bias to punishments but even in that case blatant rules are broken by players that have zero place breaking them. This is a common and massive problem and show new and low hour players that behavior that would go against roleplaying is accepted and not met with any time of force. Maybe a lot of these grey areas would need to be discussed and cleared up before any suggestion like mine could start to be implemented but even at that its a problem none the less and its furstrating because i know when LL started they didn't take shit like that. If you were blantantly breaking the rules you were gone for some time. Why would we want people who are diminishing the value of his server by halting the few role play scenarios that occur? My suggestion may be slightly over the top but some form of what i said is necessary.
p.s. for the record i have had many situations where different admins would say different things but since ive came back i have not had the problem once which is why i didn't think to take that into consideration
i dont really feel like reading the whole thread since i already left but one of the biggest issues is that nobody allows themselves to "lose" the rp. everyone has to be the best, make the best decisions, have the best aim, etc. in seriousrp servers youll see people screw themselves over in certain situations to improve the rp, even though it hurts them. another issue is the admins never enforce the rules anymore. i can minge all day and failrp and act like a complete retard and all i ever get is a verbal warning. admins arent "scary" like they used to be, everyone knows they can bs the nicer admins or lie in situations where other players cant prove it, you see it ingame and in PRs all the time. some teachers even do it. what happened to enforcing the rules?
obviously im guilty of this too before anyone says anything, i never said im a good rper. xd
Rewards
Rewards will always attract players as it gives them a goal. The problem we have right now is that they are shitty goals. They don't really do much. We need to give a REALLY good reward for playing Passive RP. This can come in the form of a manufacturing boost, being able to create better items or have access to say a POS (Point of Sale) system or an ATM.
Overhauled Crafting System
What is the most common form of Passive RP? Stores. What makes stores better? When they have what you need at a good price. The problem we have right now is that EVERYTHING is at a set price. Overhauling the crafting system means players can trade any goods they please at any price they wish. A player can sell raw materials for cheap or high. A player can buy those materials and create a crime syndicate that creates medical supplies with illegal machines that increase the quantity of product but limit their quality. These then can be traded to a player running a pharmacy that needs inventory and has more money than time to make his own product. That's just one example of how an overhauled crafting system can give players more reasons and ways to make money and involve Passive RP into even Criminal RP.
Player Ran Economy
This one is very simple. A player needs goods, player sells goods. If there is a shortage of AK's and everyone wants one, the price goes up and people start making more gun stores, which in turn means more business for gun crafters. Not enough food is being made so a player starts cooking enchiladas and he charges ridiculous prices. Another player sees this and offers a competitive price, creating a real capitalistic economy from players and their needs.
The main thing I'm getting at here is that money runs the server. Players need it for everything. The best way to increase Passive RP is to offer different ways to make money. Make legal ways that are....well LEGAL, but also are slow and produce a low-quality item. Or they could pay big money for a more lucrative system that requires an upkeep on parts or ingredients. Make illegal ways to make items which are faster but give a low-quality item. This can also be built upon by making straight up illegal items and making faster machines.
I see what you mean but surely if the goal was to get money then it would be more grindy and less role-play?
if you think about it, its the same with how wood chopping was a thing? ever one grinded for hours just for the money, not a lot of RP went around it, you could also say the same for contraband.
don't get me wrong I do thing that your ideas will increase RP, but will it be real RP that people would enjoy doing or would it just be a grind for more money or for items?
I think the way you put it kinda gears to forcing players to take part in something for a kind of reward like more money, instead of inspiring them in a sense to do more RP?
(Aug 5, 2018, 01:47 AM)Rocket Wrote: [ -> ]I see what you mean but surely if the goal was to get money then it would be more grindy and less role-play?
Not everyone that comes on here is here to RP. If you want more Passive RP, give players a reason to do it. Such as make money and grind. Let the people here to RP RP and others grind.
if you think about it, its the same with how wood chopping was a thing? ever one grinded for hours just for the money, not a lot of RP went around it, you could also say the same for contraband.
Because both those systems don’t require interaction or teamwork. Adding ways for players to do better by working together and making those systems part of a larger economy based on resource crafting and harvesting allows for more player interaction. That may be buying paper for your contraband from your local BMD or repairing axes by the trees for people.
don't get me wrong I do thing that your ideas will increase RP, but will it be real RP that people would enjoy doing or would it just be a grind for more money or for items?
It would be a grind. If we wanted a full-fledged RP Server full of players who want to RP, we wouldn’t have half the players we allow here. Adjust to the playerbase you have, not the one you want.
I think the way you put it kinda gears to forcing players to take part in something for a kind of reward like more money, instead of inspiring them in a sense to do more RP?
What inspires someone to play a certain way other than incentive that allows for players to grow a diverse and always changing economy that adds challenge, grinding (which keeps people longer), and opens up the world to new RP’s where Passive RP’s are actually a necessity rather than just a few props and /me’s? You can’t force players to Passively RP more when a majority of them are here for progression.
As someone who exclusively plays passive and has run 2 large entirely passive clans in my time. The main reason I have left and shut down these clans is the purposeful destruction of everything I make - every roleplay I do ends with death or arrest for absolutely no reason whatsoever.
Dupes are raided by police "Just because" and more often than not arrested just for good measure.
I have brought this example up before however I believe it is an excellent one - That is my Russian Diplomatic group I started. I and the rest of my group (3-4 people) were detained and executed following a random raid from someone and the reason for our execution was "I don't like Russians". This person was by no means new and were highly reputable within the community.
Some of the police officers involved even received REPs. It's honestly a fucking joke.
I rarely have problems with the players who have been labeled as toxic. Is their roleplay abysmal? Probably. However I have noticed they are targeted quite often by other players and baited into their actions. I myself can attest I have way more problems dealing with police than any other players and quite often it is very knowledgeable and reputable people within our community. But wait, all arrests are in character, okay?
Government are supposed to protect roleplays like mine. Not purposefully do everything in their power to find a reason to arrest anyone involved.
More REP rewards are not going to save us, we need to actively try to attract players who want to do passiveRP, we need to introduce mechanics that require people to interact with each other, work with more than just themselves, make passiveRP profitable if done right, make aggresiveRP have long term consequences.
I kinda agree that we have fallen into the cops and robbers mindset in LL but that in my opinion is mainly due to how passiveRP requires too much work and you really get nothing out of it, should nobody else be interested in it.
We also need to get rid of minges, I don't get why people who repeat the same offence 5-6 times are still here, not even in a probationary period.
It needs to be more difficult for cops to search houses as much as it should be more difficult for people to go in mass cop killing sprees over a simple traffic stop.
Give more people the tools for more immersive RPs, for example why should /announce be rank restricted if used appropriately by members?
(Aug 5, 2018, 06:12 PM)Mr.Ryan Wrote: [ -> ]Give more people the tools for more immersive RPs, for example why should /announce be rank restricted if used appropriately by members?
Unfortunately there is a certain group of people that will just use it to minge
(Aug 5, 2018, 06:43 PM)Vimpto Wrote: [ -> ] (Aug 5, 2018, 06:12 PM)Mr.Ryan Wrote: [ -> ]Give more people the tools for more immersive RPs, for example why should /announce be rank restricted if used appropriately by members?
Unfortunately there is a certain group of people that will just use it to minge
REP restrict it, there is a strong correlation between mingery and number of REPs (generally)