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Full Version: Total Revamp of Limelight
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So you suggest to complety stop working on Updates and rather work 8 months on reworking the gamemode to gain 2fps.
Sounds worth it
There is absolutely no point of starting from scratch, Garry's Mod itself is slowly dying out, let alone the gamemode. If they were to focus on making any gamemode, I'd recommend they make one in preperation for S&Box if that is something they're looking to expand or move on to. Not to mention that the possibilities are endless with C# and it's one of the easiest coding languages to know and use.
To be fair, there isn't much to do other than drive around aimlessly and endlessly farm money, with nothing to spend it on.
I'm not saying literally start over from scratch. I'm suggesting an eco/inv/char/map/etc reset in the hopes of giving LL a new breath. New goals and objectives. Decrease AggroRP by increasing weapon prices or somehow make the economy more realistic. No 100k in half an hour from woodcutting, contra or meth. 

And to be honest, Rockford is not a good map for PassiveRP. It's big, and people are spread out everywhere. Inner City is a mess, and there's not any shops in the immediate proximity of the center.
I do agree that LL needs a total rework, this was something Mathias and I had pitched to the team last year and were going to attempt and had some design documents and work done fleshing out the idea. The amount of work needed was pretty extreme and LL can't risk funding something like if it can't be completed or jeopardizes the status of the current servers or GM. 

With possibility of S&Box being a thing it really doesn't make sense to rework a gamemode on a game as old as Gmod is. Imo the best bet is the save as much money as possible and invest fully into CityRP for S&Box if the game is ever planned for an actual release.
(Jun 11, 2018, 04:13 PM)Noble Wrote: [ -> ]I do agree that LL needs a total rework, this was something Mathias and I had pitched to the team last year and were going to attempt and had some design documents and work done fleshing out the idea. The amount of work needed was pretty extreme and LL can't risk funding something like if it can't be completed or jeopardizes the status of the current servers or GM. 

With possibility of S&Box being a thing it really doesn't make sense to rework a gamemode on a game as old as Gmod is. Imo the best beet is the save as much money as possible and invest fully into CityRP for S&Box if the game is ever planned for an actual release.

I can see that. Let's hope that Sandbox becomes what it promises.
(Jun 11, 2018, 12:31 AM)Gungranny Wrote: [ -> ]Both tbh. The body bags need to go away after a timer of sorts or give a bigger payout, making the job more approachable and speeding up the cleanup. That and they need to work with the fukin DNA Kit.

And also tell people that they can get money from putting them in the ambulance - Loads of paramedics are new and don't know they could do it.
I have to agree with many points stated here. To be honest, I'd almost go as far as saying that we had too many updates, especially when it comes to earning money. 

People are rich, there is nothing to buy, and you can get so much money with stuff like woodcutting/meth/contra etc. while actually doing a job like PO doesn't even give you back the money you spend on fuel/repairs/equipment (Destroying contra also doesn't happen as often as it used to do). Everyone has the best cars, and noone really needs to grind for anything. So many different things were implemented, that I don't even know what is possible anymore. It drastically turned away from the casual style the server used to have. And passive RPs are almost impossible with Rockford, since there aren't any good shops. You have !one! shop on mainstreet, and some on Cosmos which are already too hidden imo. Take v2d for example. I know, v2d isn't that great when it comes to connectivity since every road outside the city leads into a dead end and it is horrible for police chases, but when it came to shops, there were so many possibilities, and mainstreet was full of good buildings you could use that everyone was able to see. Proper slums and Nexus/Jails were also great on v2d. You could just jump right into a building and the given buildings would fit every roleplay style. On Rockford, you drive on Mainstreet and/or Broadway to get to inner shell, but when do you really go onto cosmos? There is no reason to drive on those streets because 90% of the map is buildings that you can't enter. And what reason is there to do passive RP on Rockford/Limelight in general? Weapons cost nothing, (thousands of possibilities that noone really knows there aswell), are op (both police and criminal sided) and doing a passive RP you end up standing there for hours without customers because noone even notices you.

I think that a lot of new stuff belongs in the trash, and that the focus should be more on balancing/optimizing stuff. Also a new map would help RP.
I'd love to see v33x or v2d on LL. Also get back server-wide events (ones that you don't need to apply for) or at least increase the frequency of them, such as storms, oil leaks or that kind of thing. 

There can be no good without no evil, so give people some problems to work at. As mentioned before, there's no incentive to do RP or work at all. Either people are already wealthy, or rely on donations too much.

And that's another factor here. Donations. Or whatever, membership, as you disguise it as. Getting rich with moneypacks or 'membership' is way too easy. If you need that last 100k for a car, just throw some money at the screen.

What other perks could be implemented that won't necessarily mess with the economy? What goals/objectives and problems could be instated so that one can actually do something

Imagine playing the newest multiplayer AAA game, only to find that it starts on the easiest difficulty at the absolute last stage of the game, with every item and achievement unlocked, and where the only thing to discover, has already been discovered. 

It's stale, boring and needs a rework.

The biggest difference between the Triple-A game and LL?
LimeLight can change.
My issue is updates don’t work with each other. It’s kinda like different layers
(Jun 11, 2018, 07:24 PM)Gungranny Wrote: [ -> ]My issue is updates don’t work with each other. It’s kinda like different layers

Yeah man it's like if the guys at LL were making a lasagne; they just chucked all the ingredients in a bowl and cooked it rather than actually going through the process of making it.
- That was a strange analogy but I hope it made sense.

The strange thing is: In 2016 when I first joined (IIRC) updates were released to work together?
(Jun 11, 2018, 07:13 PM)Fly Wrote: [ -> ]The biggest difference between the Triple-A game and LL?
LimeLight can change.


Biggest difference is money unfortunately. The people who are skilled enough to complete all the work that would need to be done for an overhaul don't usually have the time to work for free if it's not already a hobby for them. There are also the bureaucratic issues that come along with this with everyone having a different input on various things, inactivity, etc. 

Mathias and I attempted to do our own thing without costing LL any upfront cost and that was way more than what we could do by ourselves. Crowdfunding something would probably be the only way to get the funds secured to do this level of development and ensure that LL wouldn't have financial burdens as a result of it.
Money = to easy to earn
15hours of contra & weed = McLaren P1 (Most expensive item on market  (lambo i8 and db5 no on market)
contraband should be like it is on FL
(Jun 11, 2018, 08:35 PM)Noble Wrote: [ -> ]
(Jun 11, 2018, 07:13 PM)Fly Wrote: [ -> ]The biggest difference between the Triple-A game and LL?
LimeLight can change.


Biggest difference is money unfortunately. The people who are skilled enough to complete all the work that would need to be done for an overhaul don't usually have the time to work for free if it's not already a hobby for them. There are also the bureaucratic issues that come along with this with everyone having a different input on various things, inactivity, etc. 

Mathias and I attempted to do our own thing without costing LL any upfront cost and that was way more than what we could do by ourselves. Crowdfunding something would probably be the only way to get the funds secured to do this level of development and ensure that LL wouldn't have financial burdens as a result of it.

So that's also a no to dedicating a nicely sized 'task force' to this only? Have a semi-active dev on LL that just resolves bugs and whatnot, and then involve the rest of the contr/media/dev team in the development of a new LimeLight?

Organizing such would obviously be pretty heavy, but opening a new forum area where progress can be shared, the community can give input, ideas etc. Would be a help in my eyes. I'm sure that a community like this (with its incredible persistence and patience) could endure it.
(Jun 11, 2018, 07:13 PM)Fly Wrote: [ -> ]The biggest difference between the Triple-A game and LL?
LimeLight can change.

k CRINGERINO
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