May 29, 2018, 02:29 PM
As some of you might know, facepunch has several smaller test subjects, with one person doing prove of concept/pre-work. One of them being SBOX. Originally intended to be a sequel of GMOD based on source 2, they now moved it to the unreal engine, since it is unlikely source 2 would be released to the public, and unreal seems to be better suited to their needs.
While the amount of work done on it, is pretty bare bones. A lot of the planned features, and things they have shown are promising. They have also released a lot of information about mapping and coding. The game/gamemodes will be coded in C/C++. The HUD will be coded in HTML. With hot-loading features. It will also be a lot easier to transfer content, considering unreal engine has better way of converting it, and doing most of the work for you, allowing for more content to be added with more ease. Removing my original worry of not having the half life 2/css base to work off.
It also has a build in map editor, that definitely seems to blow hammer editor out of the water. (But that is not that difficult.)
In these videos you can see some of the mapping features
https://files.facepunch.com/Layla/2017/O...-34-45.mp4
https://files.facepunch.com/Layla/2017/O...-46-44.mp4
And in this video they show a quick fly through of the GTA V map imported (But untextured)
https://files.facepunch.com/Layla/2017/O...-25-21.mp4
I hope it turns out well. And we can leave Garry's Mod behind for greener pastures, and it would give us a good excuse to create a more balanced, and functioning gamemode.
But I remain skeptical, and I am not certain if it will ever make it out of the test stages.
While the amount of work done on it, is pretty bare bones. A lot of the planned features, and things they have shown are promising. They have also released a lot of information about mapping and coding. The game/gamemodes will be coded in C/C++. The HUD will be coded in HTML. With hot-loading features. It will also be a lot easier to transfer content, considering unreal engine has better way of converting it, and doing most of the work for you, allowing for more content to be added with more ease. Removing my original worry of not having the half life 2/css base to work off.
It also has a build in map editor, that definitely seems to blow hammer editor out of the water. (But that is not that difficult.)
In these videos you can see some of the mapping features
And in this video they show a quick fly through of the GTA V map imported (But untextured)
I hope it turns out well. And we can leave Garry's Mod behind for greener pastures, and it would give us a good excuse to create a more balanced, and functioning gamemode.
But I remain skeptical, and I am not certain if it will ever make it out of the test stages.