May 29, 2018, 01:29 PM
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May 29, 2018, 02:08 PM
*S&Box
But yeah it's definitely worth keeping an eye on, just no guarantee on its future.
But yeah it's definitely worth keeping an eye on, just no guarantee on its future.
May 29, 2018, 02:18 PM
Hm.. the editor doesnt really look that better than hammer.. the only difference is that you build in the 3d camera.. which I must say, do not really prefer by just looking at it.
May 29, 2018, 03:25 PM
(May 29, 2018, 01:29 PM)Daley Wrote: [ -> ]The game/gamemodes will be coded in C/C++.
S&box itself will be in C++, gamemodes will be coded in C#

Also worth noting that Layla (one of the main devs) managed to port part of GTA V's map into the game not too long ago.
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May 29, 2018, 03:50 PM
It looks pretty amazing, just hope it actually gets released/works.
Gmod in GTA V sized maps, yes please..
Gmod in GTA V sized maps, yes please..
May 29, 2018, 04:13 PM
Oh yeah it's also using UE4, which is going to have some big advantages on its own compared to Source.
May 29, 2018, 04:56 PM
(May 29, 2018, 02:18 PM)Nebula Wrote: [ -> ]Hm.. the editor doesnt really look that better than hammer.. the only difference is that you build in the 3d camera.. which I must say, do not really prefer by just looking at it.
The fact that a map editor exists on the concept period of the game, its good.
It really early to say, but it may make for a promising game.
May 29, 2018, 05:03 PM
(May 29, 2018, 03:25 PM)Cameron Wrote: [ -> ]I did mention that ;p But yeah man. That is awesome. CityRP might actually be in a city(May 29, 2018, 01:29 PM)Daley Wrote: [ -> ]The game/gamemodes will be coded in C/C++.
S&box itself will be in C++, gamemodes will be coded in C#
Also worth noting that Layla (one of the main devs) managed to port part of GTA V's map into the game not too long ago.
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May 29, 2018, 05:59 PM
You mean like.. the engine could actually handle maps of the size of los santos,?
May 29, 2018, 06:30 PM
(May 29, 2018, 05:59 PM)Nebula Wrote: [ -> ]You mean like.. the engine could actually handle maps of the size of los santos,?
Probably bigger.
May 29, 2018, 06:30 PM
(May 29, 2018, 05:59 PM)Nebula Wrote: [ -> ]You mean like.. the engine could actually handle maps of the size of los santos,?
Yes it can
May 29, 2018, 07:22 PM
Oh my, everytime I play GTA:O I dream about having LL on that map.
May 29, 2018, 11:38 PM
May 30, 2018, 01:19 AM
(May 29, 2018, 05:03 PM)Daley Wrote: [ -> ](May 29, 2018, 03:25 PM)Cameron Wrote: [ -> ]I did mention that ;p But yeah man. That is awesome. CityRP might actually be in a city(May 29, 2018, 01:29 PM)Daley Wrote: [ -> ]The game/gamemodes will be coded in C/C++.
S&box itself will be in C++, gamemodes will be coded in C#
Also worth noting that Layla (one of the main devs) managed to port part of GTA V's map into the game not too long ago.
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This is what happens when I don't read the whole post.
But yeah, having the capability of being able to port maps like this into the game is a huge plus.
May 30, 2018, 09:58 AM
I have a very small knowledge on the game engines ( practically nothing )
But I've never seen a game where props can be spawn and picked up and places by a phys gun and where you can precisely build structures with 1000 props. I've only ever seen this done in the source engine. So would the same building mechanics be available in this new game?
But I've never seen a game where props can be spawn and picked up and places by a phys gun and where you can precisely build structures with 1000 props. I've only ever seen this done in the source engine. So would the same building mechanics be available in this new game?
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