So does it not show you what keys you already have binded?
(Apr 6, 2018, 03:44 PM)Dan Wrote: [ -> ]So does it not show you what keys you already have binded?
That would require access to your gmod config file
Will it support numpad?
and
will it support engine on/off and radio on/off?
(Apr 6, 2018, 04:45 PM)Gamerpro2266 Wrote: [ -> ]Will it support numpad?
and
will it support engine on/off and radio on/off?
I bind P to the /engine command. You dont have to do "/engine on/off", just /engine to make it a toggle on/off
(Apr 6, 2018, 04:45 PM)Gamerpro2266 Wrote: [ -> ]Will it support numpad?
and
will it support engine on/off and radio on/off?
Yes, adding a numpad is in the works for a future update
I can certainly add those to the list!
Now my question is - can this be made so that you can access it in-game and instead of having it generate the bind it would actually create it and run the console command to set the bind rather than putting it on the user to copy and paste the command line into their console?