Apr 3, 2018, 06:22 PM
Reported Players: MrMaze (STEAM_0:1:127251248) ()
Server: Rockford
Time: 2018-Apr-03 16:17
Summary: A raid that was based on gang-related violence and hostage-taking was taking place at US 54 at the end of the ravine. We found the base under the bridge and was about to raid it before we realised the bridge that leads down to their front door is fade-able.
8.5 - Bases which have extremely unfair advantages for the defending party, including but not limited to: crouch/prone-only entrances, mazes, long narrow corridors, entrance keypads being visible by the defenders, and others, can be considered a Doomfort and aren't allowed.
This rule does state that unfair advantages to the raiding party are not allowed. I'm not sure how the inner workings of this base were operated but every time an officer stood on that platform, it would fade away. It was obviously controlled by a button because as you can see at the start of the evidence, the platform flickers, suggesting that the bridge is controlled by either a keyboard bind or a button on the inside.
Evidence:
https://plays.tv/s/LgDd4XnH4g6a
Server: Rockford
Time: 2018-Apr-03 16:17
Summary: A raid that was based on gang-related violence and hostage-taking was taking place at US 54 at the end of the ravine. We found the base under the bridge and was about to raid it before we realised the bridge that leads down to their front door is fade-able.
8.5 - Bases which have extremely unfair advantages for the defending party, including but not limited to: crouch/prone-only entrances, mazes, long narrow corridors, entrance keypads being visible by the defenders, and others, can be considered a Doomfort and aren't allowed.
This rule does state that unfair advantages to the raiding party are not allowed. I'm not sure how the inner workings of this base were operated but every time an officer stood on that platform, it would fade away. It was obviously controlled by a button because as you can see at the start of the evidence, the platform flickers, suggesting that the bridge is controlled by either a keyboard bind or a button on the inside.
Evidence: