Oct 23, 2017, 12:33 AM
ID: 5aae9a8d8f2968e06e2d2a26
Description: Bodies can be injured by people holding them. Before being able to hold bodies, this was so that if a body fell off a high place or was hit by a car the body would be injured. Bodies should not take physics damage when being held by a player.
Bug observed since: body picking up added
inb4 'it's a feature!!!!':
Even if it was intended (which I'm 95% certain it was not) it doesn't even add to realism. It's too easy to fling bodies around and accidentally injure them in an unrealistic manner. Most people aren't able to fling 150-200 lbm bodies like they're sacks of flour. It doesn't add anything to RP (how many times have you been trying to RP saving someone and then they get killed by a physics engine that's more than a decade old? how many times have you tried pulling someone out of a room only to tap their head on the door frame at 0.1 MPH and then instantly kill them?).
Also, I'm only talking about while the body is held by a player. If it's dropped off a cliff or something of that nature it should certainly still take damage.
Description: Bodies can be injured by people holding them. Before being able to hold bodies, this was so that if a body fell off a high place or was hit by a car the body would be injured. Bodies should not take physics damage when being held by a player.
Bug observed since: body picking up added
inb4 'it's a feature!!!!':
Even if it was intended (which I'm 95% certain it was not) it doesn't even add to realism. It's too easy to fling bodies around and accidentally injure them in an unrealistic manner. Most people aren't able to fling 150-200 lbm bodies like they're sacks of flour. It doesn't add anything to RP (how many times have you been trying to RP saving someone and then they get killed by a physics engine that's more than a decade old? how many times have you tried pulling someone out of a room only to tap their head on the door frame at 0.1 MPH and then instantly kill them?).
Also, I'm only talking about while the body is held by a player. If it's dropped off a cliff or something of that nature it should certainly still take damage.