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https://docs.google.com/document/d/1OqSq...sp=sharing

ill take payment in cash or cheque please.
Already been posted about above, but without any detail. 

While it's not completely necessary, I have wanted character customization/accessories for a very long time. Whenever I see Garry's Mod videos on Youtube, all the characters are unique and recognizable due to their customization capabilities. To me, it adds significant draw to Limelight.  Characters feel quite vanilla as is, when they can be completely unique. This will be quite brief as it's very straightforward; 



Rather than just having a GUI on the F1 menu or a command, it'd be more fitting to have a buyable wardrobe entity which upon activation opens a GUI similar to the mechanics have for /customize. This wardrobe could be one of the many props found within the new GTA V Prop Pack implemented. 

This could of course be adjusted in many ways, just a rough outline, I suppose.



GTA V Accessories Pack
https://steamcommunity.com/sharedfiles/f...=572310302
Fallout 4 Facial Hair Pack
https://steamcommunity.com/sharedfiles/f...=729710362
Hey, I contributed! I gave you suggestions in staff review and pointed you to other great brainstorming sessions that were not listed as I can't copy and paste the whole suggestion area!

I'm not saying what you're doing is a bad thing, but there are literal pages of brainstorming ideas that have been going on since LL became a thing. Especially with Nev's posts, you can find some good, detailed stuff in there WITH community input, so you can categorize it into priorities of what the PLAYERS want.
(Oct 6, 2017, 11:24 PM)Tails Wrote: [ -> ]
(Oct 6, 2017, 09:38 PM)Nebula Wrote: [ -> ]https://docs.google.com/spreadsheets/d/1...sp=sharing

Resize the cells you absolute fucking madman

Nah, too lazy, it expands when you Click on the cell
tbh understaffing + inactivity is a big issue and disrupts the flow of roleplay, yet this is something that could be solved quite easily

(https://limelightgaming.net/forums/threa...#pid193801)
Jesus Christ, that has nothing to do with the GM... Ya'll trigger me too much.
(Oct 7, 2017, 08:37 PM)Vauld Wrote: [ -> ]Jesus Christ, that has nothing to do with the GM... Ya'll trigger me too much.

Well it does, without an effective staff team the server won't function properly so all these amazing suggestions would be pointless.
How about hosting community pannels on the teamspeak. Lets say every week or every second week there will be a brainstorming session regadring different subjects on the teamspeak where people would have the chance to discuss, suggest and argue about certain changes and ideas. I think some of us ight be more productive in an open, dynamic brainsotming session than on a hard solid suggesrtion template.
Also it would allow to discuss some ideas faster and with more then ust 1 or 2 opinions at a time.
Discussions on a suggestion threat are slow and narrow themed as you dont really have the option to instantly reply, or to fit your suggeston to the recomendations and doubt of others.
When i propose a economic model (that might probably be realisitc but could use some change) all the replys i get tend to be "+support" "-support" or "unrealistic"/"definatly needed". A brainstorming sessiion with multiple people and most improtanly staff would have the advantage that the exchange of information would be way faster. So we could ditch unrealistic ideas faster wherelse we could tailor realistic suggestions to the needs of the devs and staff a little better.
After alll we can still put those suggestion in the suggstion forum but discussing them in an lively conversation could benefit the suggestions quality.
You might as well make the gamemode HL2RP
to help the economy i think that we should have more craftable items....but make these schematics for said items a lot more expensive.........for example anyone can simply by the ceramic plating schematic and that's why everyone uses them. If schematics themselves cost more then they would force some people to rely on other members of the community for supplies and equipment rather than simply self serving when needed
I think what LL really needs is to implement and advance all the character roles. I'm really happy that LL added new vehicles for the PD, FD, and EMT, as well as new models, tools, etc for those departments as well. But what I think other players beside me is looking forward to is to advance roles like Public transport, Secretary, and Doctor roles. To be honest, right now they are one of the most useless roles (besides the people who do a specific RP with those roles.) I think adding new vehicles is great, but that will get boring in a week. Adding new tools or tasks for those roles, will boost them and we will start seeing even more unique RP's on LL. Smile
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