Limelight Forums

Full Version: Elevator tool tweaks
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Server [US/EU]: EU
Map: V4B1
Description: Elevator Mechanics
Bug is [In-Game/On Forums/Other]: In-Game

Since when have you experienced the bug?
Since the tool was added

Additional Information
1. Make it so the prop remains your prop and does not convert to 'Owner: N/A'
2. Make it so it can be undone through 'z'
3. Make so it retains its default properties (i.e Wood can still be broken even elevator is applied)

Images/Screenshots:
Doctor Internet knows what I mean...
Thank you for your bug-report, Obay!

It will be reviewed as soon as possible by our Developers.
+support
(Jul 2, 2017, 01:57 PM)ZooM Wrote: [ -> ]+support

its a bug report
(Jul 2, 2017, 02:25 PM)Cooli Wrote: [ -> ]
(Jul 2, 2017, 01:57 PM)ZooM Wrote: [ -> ]+support

its a bug report

"tweaks"
DW he will get to it.
1. Completed.
2 was already added?
2. 
Code:
undo.Create( "Elevator" )
undo.AddEntity( <entityvariable> )
undo.SetPlayer( <playervariable> )
undo.Finish()
 
I can help with 3 later.
3 should be easy, comment out any code that changes the physobject. Possibly look for this https://wiki.garrysmod.com/page/construct/SetPhysProp
2 was already added.
1 and 2 are done.
3 is impossible.