(Apr 20, 2017, 06:10 PM)Rizion Wrote: [ -> ] (Apr 20, 2017, 05:49 PM)Nebula Wrote: [ -> ] (Apr 20, 2017, 05:26 PM)Rizion Wrote: [ -> ]My solution would decrease the death-rate to a minimum. You won't die in a traffic accident any more as you will drive way more carefully.
What could i have done to prevent death when my car gets pushed on me ?
You should have drove more carefully. Then you wouldn't lay there. And the bentley came with lightspeed to the crash site.
So.. Its my fault that i was outside of my car to look after the injured person ? And the bentley came with lightspeed.
Its much simpler.. Add the VCMod damage system.
If you drive against something, then your car takes damage. Drove with the light against something ? Light wont work anymore.. etc-
Wont work on semi serious end of story sorry
(Apr 20, 2017, 06:15 PM)General Rickets Wrote: [ -> ]Wont work on semi serious end of story sorry
It will, i saw it working on other Non serious servers.
Nobody drove like a moron and made sick flips or crashed against lamp post just cuz it look cool.
Just waiting for the day that someone kills virtually everyone on the server and leaves, empty server for a solid 10 minutes
I've said this so many times and I'll say it again. There is a line between semi serious and serious RP, if you want this make a serious RP server.
In HL2RP a respawn timer of two minutes is placed for situations to happen that are going at a fast pace. This would also decrease the mental amount of time before a player is atleast able to wander back as 1-2 minutes of those are thinknig about how he died and allows them to think upon it.
You have good points however 10 minutes is personally I feel too long and would throw players away.
Good way to lose players
+Support
(Apr 20, 2017, 06:24 PM)Nebula Wrote: [ -> ] (Apr 20, 2017, 06:15 PM)General Rickets Wrote: [ -> ]Wont work on semi serious end of story sorry
It will, i saw it working on other Non serious servers.
Nobody drove like a moron and made sick flips or crashed against lamp post just cuz it look cool.
Hate to break it to you, Limelight does fall under the category of "non serious servers", so what is your point?
(Apr 21, 2017, 06:40 PM)Faustin Wrote: [ -> ] (Apr 20, 2017, 06:24 PM)Nebula Wrote: [ -> ] (Apr 20, 2017, 06:15 PM)General Rickets Wrote: [ -> ]Wont work on semi serious end of story sorry
It will, i saw it working on other Non serious servers.
Nobody drove like a moron and made sick flips or crashed against lamp post just cuz it look cool.
Hate to break it to you, Limelight does fall under the category of "non serious servers", so what is your point?
That it works on servers that are less serious than Limelight. That is my point.. Where there is vape and minge everywhere.. but people dont drive as if they were in a Fast and Furios movie .
Make a proper banking system. That way you have to take out the items you want to use and dying results in you losing them all. You won't be able to quickly holster them and going back to the bank after each respawn won't be worth the hassle of just not taking the risk and running into a gunfight.
(Apr 22, 2017, 12:00 PM)George Wrote: [ -> ]Make a proper banking system. That way you have to take out the items you want to use and dying results in you losing them all. You won't be able to quickly holster them and going back to the bank after each respawn won't be worth the hassle orf just not taking the risk and running into a gunfight.
So you loose your Vehicle when you die?
(Apr 21, 2017, 02:07 AM)Sours Wrote: [ -> ]In HL2RP a respawn timer of two minutes is placed for situations to happen that are going at a fast pace. This would also decrease the mental amount of time before a player is atleast able to wander back as 1-2 minutes of those are thinknig about how he died and allows them to think upon it.
You have good points however 10 minutes is personally I feel too long and would throw players away.
I get your point - I think 2 minutes are a good compromise. But I bet this suggestion would never be approved.
(Apr 22, 2017, 12:11 PM)Nebula Wrote: [ -> ] (Apr 22, 2017, 12:00 PM)George Wrote: [ -> ]Make a proper banking system. That way you have to take out the items you want to use and dying results in you losing them all. You won't be able to quickly holster them and going back to the bank after each respawn won't be worth the hassle orf just not taking the risk and running into a gunfight.
So you loose your Vehicle when you die?
I don't think you can hold a car in your pocket. If this would be implemented, there would be a seperate place where you would need to go to spawn a car.
(Apr 22, 2017, 02:04 PM)Soviethooves Wrote: [ -> ] (Apr 22, 2017, 12:11 PM)Nebula Wrote: [ -> ] (Apr 22, 2017, 12:00 PM)George Wrote: [ -> ]Make a proper banking system. That way you have to take out the items you want to use and dying results in you losing them all. You won't be able to quickly holster them and going back to the bank after each respawn won't be worth the hassle orf just not taking the risk and running into a gunfight.
So you loose your Vehicle when you die?
I don't think you can hold a car in your pocket. If this would be implemented, there would be a seperate place where you would need to go to spawn a car.
Only thing I imagined while I read that.
(Apr 23, 2017, 02:26 AM)Cooli Wrote: [ -> ] (Apr 22, 2017, 02:04 PM)Soviethooves Wrote: [ -> ] (Apr 22, 2017, 12:11 PM)Nebula Wrote: [ -> ] (Apr 22, 2017, 12:00 PM)George Wrote: [ -> ]Make a proper banking system. That way you have to take out the items you want to use and dying results in you losing them all. You won't be able to quickly holster them and going back to the bank after each respawn won't be worth the hassle orf just not taking the risk and running into a gunfight.
So you loose your Vehicle when you die?
I don't think you can hold a car in your pocket. If this would be implemented, there would be a seperate place where you would need to go to spawn a car.
Only thing I imagined while I read that.
Devs, you know what to do.