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Full Version: Unofficial "LimeOS" in the making! [Last update: 2017-01-30]
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Update 2017-01-30:

Greetings again!
A bit hasty perhaps, but I've decided to re-code major parts of LimeOS to make it more LUA oriented.
All the functionality will of course stay, but by doing this it will allow for a few extra goodies.
1. Easier integration with the GM (simply add a new app and hook it to whatever function is wanted.)
2. Modal window management (my brain hurts just saying that), but what it basically means is that it's a lot easier to allow for several apps to run at once, side by side or however you prefer it.

This of course means I'll have to re-do some of the previous work, as well as figure out new ways to do some things, but in the end I believe this will be for the better of LimeOS!

Cheerio!

Update 2017-01-29:
Update 2017-01-16:

So, since there isn't an official LimeOS as of yet, I figured I'd make one.
Heavily inspired (see: stolen from)  thread/idea here: https://limelightgaming.net/forums/thread-12045.html

So this isn't available just yet (sorry!), but could be up in a couple of days should there be an interest, but I figured I'd just show you what I've come up with so far.

Login page:
Dashboard/desktop:
Notepad application example:
Works on mobile devices (for your Limelight needs on the go):

Video PoC in-game:
 


Most of the applications are working as intended, but just as with my little FNB project (shameless advertising FTW!) this is a pure community project and has no connection to the server in anyway (although steam profile integration is in the planning) so most of the server-specific features will rely on the forum for now.
(Should any devs be interested in my little project I'd be more than happy to share the code!)


FAQ:

Q: How would this work in-game? You said it has no connection to the server!
A: Correct, for now the idea is that one uses the Steam in-game browser while using a computer in-game to access the system, giving a remarkably similar experience (with the added step of having to bring up the steam overlay, compared to pressing E on an object) to an official in-game computer.

Q: Why have you spelled (insert wrongly spelled word here) wrong?
A: I'm tired and have been up for more than 48 hours, code works as it should though!

Q: My question isn't on here dummy!
A: Great! Ask it in the comment section or shoot me a PM!


Changelog:
Code:
version 0.1 - 03 Dec 2016: First (somewhat) working version up, including icons and the "My Computer" section (this page). Working calculator!
version 0.2 - 14 Dec 2016: Chat is now working! Advertisements & marketplace added (forum link). Todo: Stock exchange not available until available on server. Add darknet (illegal ads? I dunno, guess I'll just try something fun here.). Hacking into other users accounts! (Could be fun, eh!). Store notes in user DB.
version 0.3 - 20 Dec 2016: Market up and running. All original apps now have an application icon in place.
version 0.4 - 06 Jan 2017: Internet is here, 56K style! The internet is to be used for various clans/companies/businesses so that they can have their own spot on LimeOS. (Possibly either a clan area like the forum, or a general info area.) (Think business website.)
version 0.5 - 29 Jan 2017: Fixed LUA errors to prevent multiple derma windows (SetUseType(SIMPLE_USE)). Added README file to repo.
Nice!It is actually prety cool!
Have you thought of applying for contributor?
https://limelightgaming.net/forums/thread-7200.html
I really don't see the point in this...
(Dec 3, 2016, 07:55 PM)GRiiM Wrote: [ -> ]I really don't see the point in this...
Phone/Computers in-game
Please....please god yes...

Pat

PPPPLLLEEEAAAASSSSEEEEE
(Dec 3, 2016, 09:37 PM)Cooli Wrote: [ -> ]
(Dec 3, 2016, 07:55 PM)GRiiM Wrote: [ -> ]I really don't see the point in this...
Phone/Computers in-game

But why?
It's just gimmicky and doesn't provide anything that you can't already do in-game/steam overlay.
(Dec 3, 2016, 10:08 PM)GRiiM Wrote: [ -> ]
(Dec 3, 2016, 09:37 PM)Cooli Wrote: [ -> ]
(Dec 3, 2016, 07:55 PM)GRiiM Wrote: [ -> ]I really don't see the point in this...
Phone/Computers in-game

But why?
It's just gimmicky and doesn't provide anything that you can't already do in-game/steam overlay.

Online orders
Deep web
More advanced ANPR
Hopefully direct links to forum pages
Integrate the scoreboard so its like a Facebook feel.
Noice
(Dec 3, 2016, 10:08 PM)GRiiM Wrote: [ -> ]
(Dec 3, 2016, 09:37 PM)Cooli Wrote: [ -> ]
(Dec 3, 2016, 07:55 PM)GRiiM Wrote: [ -> ]I really don't see the point in this...
Phone/Computers in-game

But why?
It's just gimmicky and doesn't provide anything that you can't already do in-game/steam overlay.

This looks like its in early development, instead of being negative about it at least suggest some improvements/additions for it
(Dec 4, 2016, 02:21 AM)Obay Wrote: [ -> ]
(Dec 3, 2016, 10:08 PM)GRiiM Wrote: [ -> ]
(Dec 3, 2016, 09:37 PM)Cooli Wrote: [ -> ]
(Dec 3, 2016, 07:55 PM)GRiiM Wrote: [ -> ]I really don't see the point in this...
Phone/Computers in-game

But why?
It's just gimmicky and doesn't provide anything that you can't already do in-game/steam overlay.

This looks like its in early development, instead of being negative about it at least suggest some improvements/additions for it

Thank you for being spot-on.
Yes, this is certainly in early development, so far I've only taken the few suggestions from the original thread, but I am of course be more than happy to hear about suggestions and additions!



(Dec 3, 2016, 10:08 PM)GRiiM Wrote: [ -> ]
(Dec 3, 2016, 09:37 PM)Cooli Wrote: [ -> ]
(Dec 3, 2016, 07:55 PM)GRiiM Wrote: [ -> ]I really don't see the point in this...
Phone/Computers in-game

But why?
It's just gimmicky and doesn't provide anything that you can't already do in-game/steam overlay.

Depends on how you see it, hopefully it will add something to the game, for example the advertising/darknet I think would attract a lot of people as it allows you to do actual postings rather than just a message which people forget about in a second.
It also adds in-game communication in a way which we don't have right now.

Of course, should this be implemented with the server database itself, it could even interact with other in-game elements. (Think online banking when that is coming to the game, stock exchange, etc.)

The possibilites are quite literally endless, this is merely a proof-of-concept showing how it could look and work, but there is of course a lot more that needs to be done before this would be close to a finished release.



(Dec 3, 2016, 09:39 PM)Soviethooves Wrote: [ -> ]Please....please god yes...

I'll take that as that you like it  Big Grin



(Dec 3, 2016, 06:16 PM)Project Wrote: [ -> ]Have you thought of applying for contributor?
https://limelightgaming.net/forums/thread-7200.html

I actually hadn't thought about that, I simply assumed that LL had all the web devs they wanted + the fact that I have only been here for about a month seemed like a bit too short to apply for becoming a developer.
But thanks for the link, I guess I'll send in an application, if nothing else perhaps some of this could be used/integrated by the dev team  Smile
I do kinda agree with Griim on this one, while I think the idea is great I feel like there should be a more direct application in-game with it.

Imo LL should take the same route Santos did with their cellphones where nearly all of these features could be implemented instead.

[Image: 0FBA1E10BD9C19EE8C2C604E1692D060D4E76E55]
Great work!
(Dec 4, 2016, 04:01 AM)Noble Wrote: [ -> ]I do kinda agree with Griim on this one, while I think the idea is great I feel like there should be a more direct application  in-game with it.

Imo LL should take the same route Santos did with their cellphones where nearly all of these features could be implemented instead.

[Image: 0FBA1E10BD9C19EE8C2C604E1692D060D4E76E55]

As I think I've mentioned earlier, I would love to see more integration, but as I'm not a developer that is not currently possible unless the dev team wishes to see integration.
It's not really a technical constraint though, as the actual connection could simply be added later.

As for Santos phone, I liked the idea when I first tried it, but I do find it to be a bit too hardcore. (The call function is buggy at best.) Their approach is also a bit different, LimeOS would (IMO) be more of a complement to the existing functionality in a more packaged version, as well as allow for some of the current website/forum only features to be available in-game. while as Santos basically built their server around the phone as the one and only way to communicate. I'm not saying one is more right than the other, but I certainly don't want to be in the situation where you can't contact someone because you didn't get their phone number. (Fun fact: I helped bluedog debug their PhoneDB to work on mobile devices.)

Other than that, a phone could definitely work as well, but I honestly don't want an integration making an object the one and only way to communicate, it's simply overkill.

The Santos phone doesn't really provide much in terms of server features either, it's literally just call, message and a camera, so I wouldn't really consider it to be all that different. (A call and message function could easily be added into LimeOS as well, there is already a chat function.)


But thank you for your suggestion, I'll see if I find any similar ideas!
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