Sep 22, 2016, 05:59 PM
Hello Limelight Community
Hello Staff and Developer team of Limelight
You have and FPS problem on CityRP or Garry's mod at all ?
Having low FPS when looking at nexus just unplayable ? or lagging in the city atall ?
Then when you ask for Help everyone answers with:"gmod_mcore_test 1" ?
Don't worry this Post will hopefully Help you i've recorded my self driving through the map and trying to show you how you Gmod will look like after using an small amount of Commands
Some of these commands may change you grapic, Some of these commands may crash you (only 1 can crash you) or Some of these commands will just FPS boost you !
Here's the Video please watch it before using the Commands
You have to redo typing the commands in the F10 Console everytime you CLOSE GMOD only TYPE THE COMMANDS WHILE BEING SPAWNED IN CITYRP NOT IN THE GMOD MENU
I didn't collect all my self there is an old Post in the forums where i got all these commands
thank him but cause the post is old people dont know about that post and basicly not every command in that post helps you im just posting the commands wich Helped ME
cl_show_splashes 0 Disables water splashes.
r_cheapwaterstart 1 Lower water quality.
r_cheapwaterend 1 Lower water quality.
r_waterforceexpensive 0 Lower water quality.
r_WaterDrawReflection 0 Disables water reflection.
mat_wateroverlaysize 4 Lower water resolution.
r_ForceWaterLeaf 0 No water leaf.
r_cheapwaterstart 1 Lower water quality.
r_cheapwaterend 1 Lower water quality.
r_waterforceexpensive 0 Lower water quality.
r_WaterDrawReflection 0 Disables water reflection.
mat_wateroverlaysize 4 Lower water resolution.
r_ForceWaterLeaf 0 No water leaf.
mp_decals <#> to limit number of decals. Lower = better performance.
r_decals <#> Max amount of decals possible. Lower = better performance.
mp_decals 0 Disables decals.
cl_detail_max_sway 0 No detail sway.
r_decal_cullsize <#> Higher = more performance. Decals higher than the specified size in pixels will be removed straight away.
r_drawmodeldecals 0 Decals disabled on models.
r_maxmodeldecal <#> If r_drawmodeldecals is enabled, this number determines the maximum number of decals which can be drawn on a model. Lower = more performance.
r_drawbatchdecals 1 Draw batch decals.
r_shadows 0 Disables shadows and player flashlights.
r_dynamic 0 Disables dynamic lighting.
r_maxdlights <#> Max number of dynamic lights visible on screen if r_dynamic is set to 1
r_flashlightmodels 0 Disables flash light models
r_PhysPropStaticLighting 0 Disables Lighting on static props.
mat_disable_lightwarp 1 Disables lightwarp.
mat_filterlightmaps 0 Disables filterlightmaps.
mat_specular 0 Turns off specular lighting. Less shine.
mat_filterlightmaps 0 Pre-rendered lighting will be blocky and unrealistic.
r_lightaverage 0 Disables light average.
cl_playerspraydisable 1 Disables player sprays.
r_spray_lifetime 1 User preference, how long the spray will be visible. 1=1 round.
r_decals <#> Max amount of decals possible. Lower = better performance.
mp_decals 0 Disables decals.
cl_detail_max_sway 0 No detail sway.
r_decal_cullsize <#> Higher = more performance. Decals higher than the specified size in pixels will be removed straight away.
r_drawmodeldecals 0 Decals disabled on models.
r_maxmodeldecal <#> If r_drawmodeldecals is enabled, this number determines the maximum number of decals which can be drawn on a model. Lower = more performance.
r_drawbatchdecals 1 Draw batch decals.
r_shadows 0 Disables shadows and player flashlights.
r_dynamic 0 Disables dynamic lighting.
r_maxdlights <#> Max number of dynamic lights visible on screen if r_dynamic is set to 1
r_flashlightmodels 0 Disables flash light models
r_PhysPropStaticLighting 0 Disables Lighting on static props.
mat_disable_lightwarp 1 Disables lightwarp.
mat_filterlightmaps 0 Disables filterlightmaps.
mat_specular 0 Turns off specular lighting. Less shine.
mat_filterlightmaps 0 Pre-rendered lighting will be blocky and unrealistic.
r_lightaverage 0 Disables light average.
cl_playerspraydisable 1 Disables player sprays.
r_spray_lifetime 1 User preference, how long the spray will be visible. 1=1 round.
cl_ejectbrass 0 Weapons will not eject shells while firing.
muzzleflash_light 0 Muzzle flash is still visible, but no lighting is cast from it.
r_drawflecks 0 Removes bullet impact particles.
cl_wpn_sway_interp 0 No weapon sway.
muzzleflash_light 0 Muzzle flash is still visible, but no lighting is cast from it.
r_drawflecks 0 Removes bullet impact particles.
cl_wpn_sway_interp 0 No weapon sway.
cl_ragdoll_physics_enable 0 Makes player models disappear once they are killed.
r_rootlod 2 Lower quality on player models.
r_teeth 0 No teeth on player models.
r_eyes 0 No eyes on player models.
cl_phys_props_max 0 Sets range at which props show up.
cl_phys_props_enable 0 Disables little cans/bottles that are rendered client side.
r_rootlod 2 Lower quality on player models.
r_teeth 0 No teeth on player models.
r_eyes 0 No eyes on player models.
cl_phys_props_max 0 Sets range at which props show up.
cl_phys_props_enable 0 Disables little cans/bottles that are rendered client side.
cl_detaildist <#> Range at which detail props are shown (e.g. grass) Lower = more performance.
mat_parallaxmap 0 Decreases visual quality.
mat_filtertextures 0 Textures will be blocky and unrealistic.
mat_mipmaptextures 0 Disables minimap textures, which harshens textures.
mat_bumpmap 0 Disables bump mapping which makes flat 2D textures appear three dimensional.
mat_compressedtextures <0,1> - If set to 1, uses compressed textures for optimal performance. For those with graphics cards which have higher amounts of Video RAM (e.g. 256MB or more) setting this to 0 will improve texture appearance at the possible cost of some performance, but may cause a crash.
mat_reducefillrate 1 Reduces fillrate, sets the in-game option Shader detail to low. Should be set to 1 if using dxlevel 80 or 81.
mat_disable_fancy_blending 1 Disables fancy blending.
mat_filtertextures 0 Textures will be blocky and unrealistic.
mat_mipmaptextures 0 Disables minimap textures, which harshens textures.
mat_bumpmap 0 Disables bump mapping which makes flat 2D textures appear three dimensional.
mat_compressedtextures <0,1> - If set to 1, uses compressed textures for optimal performance. For those with graphics cards which have higher amounts of Video RAM (e.g. 256MB or more) setting this to 0 will improve texture appearance at the possible cost of some performance, but may cause a crash.
mat_reducefillrate 1 Reduces fillrate, sets the in-game option Shader detail to low. Should be set to 1 if using dxlevel 80 or 81.
mat_disable_fancy_blending 1 Disables fancy blending.
r_3dsky 0 Removes all the background outside of the map.
rope_smooth 0 Disables smoothing on ropes.
rope_wind_dist 0 Ropes will not move?
rope_shake 0 Ropes will not shake.
rope_wind_dist 0 Ropes will not move?
rope_shake 0 Ropes will not shake.
gmod_mcore_test 1 FPS Boosts
mat_queue_mode -1 FPS Boosts
cl_threaded_bone_setup 1 FPS Boosts
Orginal Post: https://limelightgaming.net/forums/thread-11505.html
cl_threaded_bone_setup 1 FPS Boosts
Orginal Post: https://limelightgaming.net/forums/thread-11505.html