Limelight Forums

Full Version: Clan War Rules
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
The rules for clan warfare have been updated to allow improved roleplay freedom, both in warfare and diplomacy. This system allows clans to have longer, more drawn out wars and skirmishes with more advanced diplomacy and tactics, but also provides an element of risk to doing so, as clans can declare an end-game battle and potentially wipe out the other clan, at the risk of themselves being wiped out. These rules are subject to change. A separate thread has been made for the discussion of the new rules.
Last change: 02/01/2020

Quote: Wrote:General warfare

Clans require approval before general warfare may commence. A valid reason or several are required to start a war, these reasons would have to be backed up with evidence in the majority of cases. The reason(s) and/or evidence provided must be verified by a clan officer. Clans may commence general warfare without the permission of a clan officer if both of the clans agree to a war, prior to starting it. They must have evidence of this agreement for future reference, this agreement may be in character, or out of character. Passive clans can still be involved in clan wars. If a clan declares war on another clan, and they have allies, their allies are prone to being attacked, clan do not have to declare their allies.  Allied clans are allowed to participate in a clan war, however they must pass the criteria set, and should inform clan officers of their involvement. Clans would have to be a minimum of two weeks old, before they may participate in a clan war, as either aggressor, defender, or ally. Clans may hire other clans, groups, to fight, or support them in one way or another. This will make these groups prone to being attacked.


Once a clan has been given approval for war, they do not have to publicly declare it, however, they must explain their actions to staff members, when asked. If there is suspicion of bias due to a staff member's relationship to a clan, they may request to explain to another staff member. This would allow for stealth attacks; they could even try and blame someone else for stealth attacks, leading to a lot of fun clan politics. Alliances do not necessarily have to be declared, and pacts can be broken. Depending on your clan, you may take hostile actions against the opposing clan. From covert actions, sabotage, and infiltration, to full on frontal assaults, or eliminations. If your clan is a security clan, it would make sense for you to capture the opposing clan members when possible, and try to get the government on your side. If you are a criminal clan, you would be more ruthless, but also looking to make a profit. These are some examples, you will be given a decent amount of freedom when it comes to this, but you might be asked to explain it, clan wars will be handled by members of the staff, and clan officer team that are not involved in the clan war. 4.1a Do not kill players solely because of their clan or their job. Will allow you to kill players in opposing clans, when the clan war has been accepted/approved, considering you would have been granted a valid reason.



Final end-game battles
Once the IC consequences build up enough, a final battle can be arranged. The clans can come up with their own victory conditions within reason. This final battle would then follow its own set of rules. Both clans need to agree to the stakes of the battle. They could agree that the loser has to pay compensation to the other clan, or participate in an event/rp hosted by the opposite clan. These are just some examples; however, the victor of the final battle will always have full authority over the losing clans existence and must chose to either shut it down or have mercy


Alliances can take part, but they have to be declared for this battle and alliances risk closure, too. But, and I think this is interesting: they only have to declare their participation. They are freely allowed to change side or back-stab a clan in this final battle, i.e. they can say "We'll fight for clan 1", and then backstab clan 1, allowing clan 2 and the allied clan to win. This makes clan diplomacy far more important than before.


There are, however, some conditions that must be met before an end-game battle can be declared:


There must have been at least one week of general warfare
The end-game battle must be declared on the forums
Valid reasons and evidence must be presented with the declaration, which admins must confirm.
You cannot declare an end-game battle against a clan you have not had hostilities within which they have been the aggressor. This means that you cannot raid a clan several times and declare an end-game battle against them; they must raid you, or commit a hostile action against you, and you must have proof of this. Hostile actions include not only raids, but broken official agreements, hiring mercenaries against you, and so on; you just need evidence.
All clans participating in the end-game battle must have been involved in the war for at least one week.
All clans participating in the end-game battle must have been established for at least four weeks.
Clans may not recruit new members from the time an end-game battle has been declared up until it is over and a victor has been declared.


Strong evidence is required in order to stop end-game declarations which could result in the unfair closure of a clan. Admins will check the evidence by looking through logs, but it is advisable to get confessions, take pictures or even recordings. For example, if you infiltrate a clan’s offices and hear them in a meeting where they discuss breaking the terms of an agreement or raiding you, and it’s all done by voice, the only way to confirm this would be by a recording.


This evidence must all be IC (through screenshots/video recordings count, within reason) - OOC evidence is considered as meta-gaming and will not be accepted. This means that clans can attempt to hide or destroy evidence. For example, they can hire mercenaries secretly or try and remain unseen or unidentified in a raid, meaning you don't have strong IC evidence against them. Or, even if you do get it, if they capture you before you can escape and kill you and roleplay destroying the evidence, it's considered gone. The potential roleplay opportunities here are vast. Admins will confirm the evidence is strong enough upon declaration.


The actual base rules etc. for an end-game battle can be discussed by the participating clans and the overseeing admins. Please note that only clans that fit the above criteria may participate; individuals or mercenaries not in applicable clans may not participate.


These rules were modified to have a better set of clan rules, while still trying to allow a decent amount of freedom, as well as prevent bias, and players being scared of clans ran by staff members.



These rules are subject to change.
Will update this next weekend.
Updated.